Inline TryGetComponent completely
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@@ -4,6 +4,7 @@ using Content.Shared.Storage.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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@@ -19,7 +20,7 @@ namespace Content.Client.Storage.Visualizers
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{
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base.InitializeEntity(entity);
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if (entity.TryGetComponent<ISpriteComponent>(out var spriteComponent))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<ISpriteComponent?>(entity.Uid, out var spriteComponent))
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{
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_rsiPath ??= spriteComponent.BaseRSI!.Path!;
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}
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