Serv3 rework content changes (#7145)
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@@ -53,7 +53,7 @@ public sealed class GamePrototypeLoadManager : IGamePrototypeLoadManager
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msg.PrototypeData = prototypeData;
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_netManager.ServerSendToAll(msg); // everyone load it up!
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_prototypeManager.LoadString(prototypeData, true); // server needs it too.
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_prototypeManager.Resync();
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_prototypeManager.ResolveResults();
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_localizationManager.ReloadLocalizations();
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GamePrototypeLoaded?.Invoke();
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}
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