From 2ff2ba89a16fccd7c854ace48d7aa244e0ca0b4b Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Wed, 7 Dec 2022 10:11:05 +1100 Subject: [PATCH] Fix NPCs stopping steering on 1 bad path (#12571) --- Content.Server/NPC/Systems/NPCSteeringSystem.cs | 7 ------- 1 file changed, 7 deletions(-) diff --git a/Content.Server/NPC/Systems/NPCSteeringSystem.cs b/Content.Server/NPC/Systems/NPCSteeringSystem.cs index 05039e416a..b6a616ab5d 100644 --- a/Content.Server/NPC/Systems/NPCSteeringSystem.cs +++ b/Content.Server/NPC/Systems/NPCSteeringSystem.cs @@ -190,13 +190,6 @@ namespace Content.Server.NPC.Systems return; } - // No path set from pathfinding or the likes. - if (steering.Status == SteeringStatus.NoPath) - { - SetDirection(mover, steering, Vector2.Zero); - return; - } - // Can't move at all, just noop input. if (!mover.CanMove) {