Player list now lists antagonists. (#3826)

This commit is contained in:
Vera Aguilera Puerto
2021-04-11 07:24:50 +02:00
committed by GitHub
parent 67e7d49806
commit 2fac6b1089
5 changed files with 46 additions and 25 deletions

View File

@@ -13,32 +13,36 @@ namespace Content.Shared.Administration.AdminMenu
public AdminMenuPlayerListMessage(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public Dictionary<string, string> NamesToPlayers = default!;
public List<PlayerInfo> PlayersInfo = new();
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
var pairs = buffer.ReadInt32();
var count = buffer.ReadInt32();
NamesToPlayers = new Dictionary<string, string>();
PlayersInfo.Clear();
for (var i = 0; i < pairs; i++)
for (var i = 0; i < count; i++)
{
var name = buffer.ReadString();
var player = buffer.ReadString();
var username = buffer.ReadString();
var characterName = buffer.ReadString();
var antag = buffer.ReadBoolean();
NamesToPlayers.Add(name, player);
PlayersInfo.Add(new PlayerInfo(username, characterName, antag));
}
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.Write(NamesToPlayers.Count);
buffer.Write(PlayersInfo.Count);
foreach (var (name, player) in NamesToPlayers)
foreach (var player in PlayersInfo)
{
buffer.Write(name);
buffer.Write(player);
buffer.Write(player.Username);
buffer.Write(player.CharacterName);
buffer.Write(player.Antag);
}
}
public record PlayerInfo(string Username, string CharacterName, bool Antag);
}
}