Player list now lists antagonists. (#3826)
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@@ -13,32 +13,36 @@ namespace Content.Shared.Administration.AdminMenu
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public AdminMenuPlayerListMessage(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public Dictionary<string, string> NamesToPlayers = default!;
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public List<PlayerInfo> PlayersInfo = new();
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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var pairs = buffer.ReadInt32();
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var count = buffer.ReadInt32();
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NamesToPlayers = new Dictionary<string, string>();
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PlayersInfo.Clear();
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for (var i = 0; i < pairs; i++)
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for (var i = 0; i < count; i++)
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{
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var name = buffer.ReadString();
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var player = buffer.ReadString();
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var username = buffer.ReadString();
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var characterName = buffer.ReadString();
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var antag = buffer.ReadBoolean();
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NamesToPlayers.Add(name, player);
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PlayersInfo.Add(new PlayerInfo(username, characterName, antag));
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}
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.Write(NamesToPlayers.Count);
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buffer.Write(PlayersInfo.Count);
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foreach (var (name, player) in NamesToPlayers)
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foreach (var player in PlayersInfo)
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{
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buffer.Write(name);
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buffer.Write(player);
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buffer.Write(player.Username);
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buffer.Write(player.CharacterName);
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buffer.Write(player.Antag);
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}
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}
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public record PlayerInfo(string Username, string CharacterName, bool Antag);
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}
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}
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