DoAfter and other bugfixes (#14669)
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@@ -496,6 +496,9 @@ namespace Content.Server.Disposal.Unit.EntitySystems
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = false,
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RaiseOnTarget = false,
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RaiseOnUser = false,
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RaiseOnUsed = true,
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};
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_doAfterSystem.DoAfter(doAfterArgs);
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