Add a component that inserts the held item when no interaction happens on the stored item (#29823)
* Insert when held item has no interaction with stored item * Decouple inserting on failure * Add component that stores the used entity when no interaction happened * Add prediction
This commit is contained in:
@@ -918,11 +918,21 @@ namespace Content.Shared.Interaction
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}
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/// <summary>
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/// Uses a item/object on an entity
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/// Uses an item/object on an entity
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/// Finds components with the InteractUsing interface and calls their function
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/// NOTE: Does not have an InRangeUnobstructed check
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/// </summary>
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public void InteractUsing(
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/// <param name="user">User doing the interaction.</param>
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/// <param name="used">Item being used on the <paramref name="target"/>.</param>
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/// <param name="target">Entity getting interacted with by the <paramref name="user"/> using the
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/// <paramref name="used"/> entity.</param>
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/// <param name="clickLocation">The location that the <paramref name="user"/> clicked.</param>
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/// <param name="checkCanInteract">Whether to check that the <paramref name="user"/> can interact with the
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/// <paramref name="target"/>.</param>
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/// <param name="checkCanUse">Whether to check that the <paramref name="user"/> can use the
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/// <paramref name="used"/> entity.</param>
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/// <returns>True if the interaction was handled. Otherwise, false.</returns>
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public bool InteractUsing(
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EntityUid user,
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EntityUid used,
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EntityUid target,
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@@ -931,10 +941,10 @@ namespace Content.Shared.Interaction
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bool checkCanUse = true)
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{
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if (checkCanInteract && !_actionBlockerSystem.CanInteract(user, target))
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return;
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return false;
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if (checkCanUse && !_actionBlockerSystem.CanUseHeldEntity(user, used))
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return;
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return false;
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_adminLogger.Add(
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LogType.InteractUsing,
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@@ -942,7 +952,7 @@ namespace Content.Shared.Interaction
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$"{ToPrettyString(user):user} interacted with {ToPrettyString(target):target} using {ToPrettyString(used):used}");
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if (RangedInteractDoBefore(user, used, target, clickLocation, true))
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return;
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return true;
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// all interactions should only happen when in range / unobstructed, so no range check is needed
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var interactUsingEvent = new InteractUsingEvent(user, used, target, clickLocation);
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@@ -951,15 +961,24 @@ namespace Content.Shared.Interaction
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DoContactInteraction(user, target, interactUsingEvent);
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// Contact interactions are currently only used for forensics, so we don't raise used -> target
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if (interactUsingEvent.Handled)
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return;
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return true;
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InteractDoAfter(user, used, target, clickLocation, canReach: true);
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if (InteractDoAfter(user, used, target, clickLocation, canReach: true))
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return true;
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return false;
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}
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/// <summary>
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/// Used when clicking on an entity resulted in no other interaction. Used for low-priority interactions.
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/// </summary>
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public void InteractDoAfter(EntityUid user, EntityUid used, EntityUid? target, EntityCoordinates clickLocation, bool canReach)
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/// <param name="user"><inheritdoc cref="InteractUsing"/></param>
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/// <param name="used"><inheritdoc cref="InteractUsing"/></param>
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/// <param name="target"><inheritdoc cref="InteractUsing"/></param>
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/// <param name="clickLocation"><inheritdoc cref="InteractUsing"/></param>
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/// <param name="canReach">Whether the <paramref name="user"/> is in range of the <paramref name="target"/>.
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/// </param>
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/// <returns>True if the interaction was handled. Otherwise, false.</returns>
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public bool InteractDoAfter(EntityUid user, EntityUid used, EntityUid? target, EntityCoordinates clickLocation, bool canReach)
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{
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if (target is { Valid: false })
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target = null;
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@@ -974,10 +993,10 @@ namespace Content.Shared.Interaction
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}
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if (afterInteractEvent.Handled)
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return;
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return true;
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if (target == null)
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return;
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return false;
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var afterInteractUsingEvent = new AfterInteractUsingEvent(user, used, target, clickLocation, canReach);
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RaiseLocalEvent(target.Value, afterInteractUsingEvent);
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@@ -988,6 +1007,10 @@ namespace Content.Shared.Interaction
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DoContactInteraction(user, target, afterInteractUsingEvent);
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// Contact interactions are currently only used for forensics, so we don't raise used -> target
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}
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if (afterInteractUsingEvent.Handled)
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return true;
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return false;
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}
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#region ActivateItemInWorld
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@@ -0,0 +1,8 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Storage.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class StoreAfterFailedInteractComponent : Component
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{
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}
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@@ -22,6 +22,7 @@ using Content.Shared.Popups;
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using Content.Shared.Stacks;
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using Content.Shared.Storage.Components;
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using Content.Shared.Timing;
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using Content.Shared.Storage.Events;
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using Content.Shared.Verbs;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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@@ -366,7 +367,7 @@ public abstract class SharedStorageSystem : EntitySystem
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if (HasComp<PlaceableSurfaceComponent>(uid))
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return;
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PlayerInsertHeldEntity(uid, args.User, storageComp);
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PlayerInsertHeldEntity((uid, storageComp), args.User);
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// Always handle it, even if insertion fails.
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// We don't want to trigger any AfterInteract logic here.
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// Example issue would be placing wires if item doesn't fit in backpack.
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@@ -606,7 +607,15 @@ public abstract class SharedStorageSystem : EntitySystem
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$"{ToPrettyString(player):player} is interacting with {ToPrettyString(item):item} while it is stored in {ToPrettyString(storage):storage} using {ToPrettyString(player.Comp.ActiveHandEntity):used}");
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// Else, interact using the held item
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_interactionSystem.InteractUsing(player, player.Comp.ActiveHandEntity.Value, item, Transform(item).Coordinates, checkCanInteract: false);
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if (_interactionSystem.InteractUsing(player,
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player.Comp.ActiveHandEntity.Value,
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item,
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Transform(item).Coordinates,
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checkCanInteract: false))
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return;
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var failedEv = new StorageInsertFailedEvent((storage, storage.Comp), (player, player.Comp));
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RaiseLocalEvent(storage, ref failedEv);
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}
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private void OnSetItemLocation(StorageSetItemLocationEvent msg, EntitySessionEventArgs args)
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@@ -988,35 +997,36 @@ public abstract class SharedStorageSystem : EntitySystem
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/// <summary>
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/// Inserts an entity into storage from the player's active hand
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="player">The player to insert an entity from</param>
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/// <param name="storageComp"></param>
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/// <returns>true if inserted, false otherwise</returns>
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public bool PlayerInsertHeldEntity(EntityUid uid, EntityUid player, StorageComponent? storageComp = null)
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/// <param name="ent">The storage entity and component to insert into.</param>
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/// <param name="player">The player and hands component to insert the held entity from.</param>
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/// <returns>True if inserted, otherwise false.</returns>
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public bool PlayerInsertHeldEntity(Entity<StorageComponent?> ent, Entity<HandsComponent?> player)
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{
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if (!Resolve(uid, ref storageComp) || !TryComp(player, out HandsComponent? hands) || hands.ActiveHandEntity == null)
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if (!Resolve(ent.Owner, ref ent.Comp)
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|| !Resolve(player.Owner, ref player.Comp)
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|| player.Comp.ActiveHandEntity == null)
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return false;
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var toInsert = hands.ActiveHandEntity;
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var toInsert = player.Comp.ActiveHandEntity;
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if (!CanInsert(uid, toInsert.Value, out var reason, storageComp))
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if (!CanInsert(ent, toInsert.Value, out var reason, ent.Comp))
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{
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_popupSystem.PopupClient(Loc.GetString(reason ?? "comp-storage-cant-insert"), uid, player);
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_popupSystem.PopupClient(Loc.GetString(reason ?? "comp-storage-cant-insert"), ent, player);
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return false;
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}
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if (!_sharedHandsSystem.CanDrop(player, toInsert.Value, hands))
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if (!_sharedHandsSystem.CanDrop(player, toInsert.Value, player.Comp))
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{
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_popupSystem.PopupClient(Loc.GetString("comp-storage-cant-drop", ("entity", toInsert.Value)), uid, player);
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_popupSystem.PopupClient(Loc.GetString("comp-storage-cant-drop", ("entity", toInsert.Value)), ent, player);
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return false;
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}
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return PlayerInsertEntityInWorld((uid, storageComp), player, toInsert.Value);
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return PlayerInsertEntityInWorld((ent, ent.Comp), player, toInsert.Value);
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}
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/// <summary>
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/// Inserts an Entity (<paramref name="toInsert"/>) in the world into storage, informing <paramref name="player"/> if it fails.
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/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(EntityUid,EntityUid,StorageComponent)"/>.
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/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(Entity{StorageComponent?},Entity{HandsComponent?})"/>.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="player">The player to insert an entity with</param>
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@@ -0,0 +1,21 @@
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using Content.Shared.Storage.Components;
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using Content.Shared.Storage.Events;
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namespace Content.Shared.Storage.EntitySystems;
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public sealed class StoreAfterFailedInteractSystem : EntitySystem
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{
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[Dependency] private readonly SharedStorageSystem _storage = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StoreAfterFailedInteractComponent, StorageInsertFailedEvent>(OnStorageInsertFailed);
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}
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private void OnStorageInsertFailed(Entity<StoreAfterFailedInteractComponent> ent, ref StorageInsertFailedEvent args)
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{
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_storage.PlayerInsertHeldEntity(args.Storage, args.Player);
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}
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}
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@@ -0,0 +1,6 @@
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using Content.Shared.Hands.Components;
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namespace Content.Shared.Storage.Events;
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[ByRefEvent]
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public record struct StorageInsertFailedEvent(Entity<StorageComponent?> Storage, Entity<HandsComponent?> Player);
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