Add a component that inserts the held item when no interaction happens on the stored item (#29823)
* Insert when held item has no interaction with stored item * Decouple inserting on failure * Add component that stores the used entity when no interaction happened * Add prediction
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using Robust.Shared.GameStates;
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namespace Content.Shared.Storage.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class StoreAfterFailedInteractComponent : Component
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{
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}
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