Update StackSystem and add SpawnMultiple targeting EntityUid (#29686)
* Update StackSystem and add SpawnMultiple targeting EntityUid * Update Content.Server/Stack/StackSystem.cs * Update Content.Server/Stack/StackSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -100,19 +100,55 @@ namespace Content.Server.Stack
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/// </summary>
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public List<EntityUid> SpawnMultiple(string entityPrototype, int amount, EntityCoordinates spawnPosition)
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{
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var proto = _prototypeManager.Index<EntityPrototype>(entityPrototype);
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proto.TryGetComponent<StackComponent>(out var stack);
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var maxCountPerStack = GetMaxCount(stack);
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var spawns = CalculateSpawns(entityPrototype, amount);
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var spawnedEnts = new List<EntityUid>();
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foreach (var count in spawns)
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{
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var entity = SpawnAtPosition(entityPrototype, spawnPosition);
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spawnedEnts.Add(entity);
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SetCount(entity, count);
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}
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return spawnedEnts;
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}
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/// <inheritdoc cref="SpawnMultiple(string,int,EntityCoordinates)"/>
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public List<EntityUid> SpawnMultiple(string entityPrototype, int amount, EntityUid target)
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{
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var spawns = CalculateSpawns(entityPrototype, amount);
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var spawnedEnts = new List<EntityUid>();
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foreach (var count in spawns)
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{
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var entity = SpawnNextToOrDrop(entityPrototype, target);
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spawnedEnts.Add(entity);
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SetCount(entity, count);
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}
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return spawnedEnts;
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}
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/// <summary>
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/// Calculates how many stacks to spawn that total up to <paramref name="amount"/>.
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/// </summary>
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/// <param name="entityPrototype">The stack to spawn.</param>
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/// <param name="amount">The amount of pieces across all stacks.</param>
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/// <returns>The list of stack counts per entity.</returns>
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private List<int> CalculateSpawns(string entityPrototype, int amount)
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{
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var proto = _prototypeManager.Index<EntityPrototype>(entityPrototype);
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proto.TryGetComponent<StackComponent>(out var stack, EntityManager.ComponentFactory);
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var maxCountPerStack = GetMaxCount(stack);
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var amounts = new List<int>();
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while (amount > 0)
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{
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var entity = Spawn(entityPrototype, spawnPosition);
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spawnedEnts.Add(entity);
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var countAmount = Math.Min(maxCountPerStack, amount);
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SetCount(entity, countAmount);
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amount -= countAmount;
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amounts.Add(countAmount);
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}
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return spawnedEnts;
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return amounts;
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}
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private void OnStackAlternativeInteract(EntityUid uid, StackComponent stack, GetVerbsEvent<AlternativeVerb> args)
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