Cloning Rework (#8972)

Co-authored-by: fishfish458 <fishfish458>
This commit is contained in:
Rane
2022-08-04 00:05:17 -04:00
committed by GitHub
parent 37f9e825ea
commit 2f4849eae1
41 changed files with 928 additions and 1227 deletions

View File

@@ -1,36 +1,32 @@
using Content.Server.Climbing;
using Content.Server.Cloning;
using Content.Server.Medical.Components;
using Content.Server.Mind.Components;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Preferences.Managers;
using Content.Shared.ActionBlocker;
using Content.Shared.CharacterAppearance.Components;
using Content.Shared.Damage;
using Content.Shared.Destructible;
using Content.Shared.ActionBlocker;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.MobState.Components;
using Content.Shared.Movement;
using Content.Shared.Movement.Events;
using Content.Shared.Preferences;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.Network;
using Robust.Shared.Player;
using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent;
using Content.Server.MachineLinking.System;
using Content.Server.MachineLinking.Events;
using Content.Server.Cloning.Systems;
using Content.Server.Cloning.Components;
using Content.Server.MobState;
using Robust.Server.Containers;
using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent; /// Hmm...
namespace Content.Server.Medical
{
public sealed class MedicalScannerSystem : EntitySystem
{
[Dependency] private readonly IServerPreferencesManager _prefsManager = null!;
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly ClimbSystem _climbSystem = default!;
[Dependency] private readonly CloningSystem _cloningSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly CloningConsoleSystem _cloningConsoleSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly ContainerSystem _containerSystem = default!;
private const float UpdateRate = 1f;
private float _updateDif;
@@ -40,29 +36,20 @@ namespace Content.Server.Medical
base.Initialize();
SubscribeLocalEvent<MedicalScannerComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<MedicalScannerComponent, ActivateInWorldEvent>(OnActivated);
SubscribeLocalEvent<MedicalScannerComponent, ContainerRelayMovementEntityEvent>(OnRelayMovement);
SubscribeLocalEvent<MedicalScannerComponent, GetVerbsEvent<InteractionVerb>>(AddInsertOtherVerb);
SubscribeLocalEvent<MedicalScannerComponent, GetVerbsEvent<AlternativeVerb>>(AddAlternativeVerbs);
SubscribeLocalEvent<MedicalScannerComponent, DestructionEventArgs>(OnDestroyed);
SubscribeLocalEvent<MedicalScannerComponent, DragDropEvent>(HandleDragDropOn);
SubscribeLocalEvent<MedicalScannerComponent, ScanButtonPressedMessage>(OnScanButtonPressed);
SubscribeLocalEvent<MedicalScannerComponent, PortDisconnectedEvent>(OnPortDisconnected);
SubscribeLocalEvent<MedicalScannerComponent, AnchorStateChangedEvent>(OnAnchorChanged);
}
private void OnComponentInit(EntityUid uid, MedicalScannerComponent scannerComponent, ComponentInit args)
{
base.Initialize();
scannerComponent.BodyContainer = scannerComponent.Owner.EnsureContainer<ContainerSlot>($"{scannerComponent.Name}-bodyContainer");
UpdateUserInterface(uid, scannerComponent);
}
private void OnActivated(EntityUid uid, MedicalScannerComponent scannerComponent, ActivateInWorldEvent args)
{
if (!this.IsPowered(uid, EntityManager))
return;
UpdateUserInterface(uid, scannerComponent);
scannerComponent.BodyContainer = _containerSystem.EnsureContainer<ContainerSlot>(uid, $"{scannerComponent.Name}-bodyContainer");
_signalSystem.EnsureReceiverPorts(uid, MedicalScannerComponent.ScannerPort);
}
private void OnRelayMovement(EntityUid uid, MedicalScannerComponent scannerComponent, ref ContainerRelayMovementEntityEvent args)
@@ -132,50 +119,26 @@ namespace Content.Server.Medical
InsertBody(uid, args.Dragged, scannerComponent);
}
private void OnScanButtonPressed(EntityUid uid, MedicalScannerComponent scannerComponent, ScanButtonPressedMessage args)
private void OnPortDisconnected(EntityUid uid, MedicalScannerComponent component, PortDisconnectedEvent args)
{
TrySaveCloningData(uid, scannerComponent);
component.ConnectedConsole = null;
}
private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState =
new(false);
private MedicalScannerBoundUserInterfaceState GetUserInterfaceState(EntityUid uid, MedicalScannerComponent scannerComponent)
private void OnAnchorChanged(EntityUid uid, MedicalScannerComponent component, ref AnchorStateChangedEvent args)
{
EntityUid? containedBody = scannerComponent.BodyContainer.ContainedEntity;
if (containedBody == null)
{
UpdateAppearance(uid, scannerComponent);
return EmptyUIState;
}
if (!HasComp<DamageableComponent>(containedBody))
return EmptyUIState;
if (!HasComp<HumanoidAppearanceComponent>(containedBody))
return EmptyUIState;
if (!TryComp<MindComponent>(containedBody, out var mindComponent) || mindComponent.Mind == null)
return EmptyUIState;
bool isScanned = _cloningSystem.HasDnaScan(mindComponent.Mind);
return new MedicalScannerBoundUserInterfaceState(!isScanned);
}
private void UpdateUserInterface(EntityUid uid, MedicalScannerComponent scannerComponent)
{
if (!this.IsPowered(uid, EntityManager))
if (component.ConnectedConsole == null || !TryComp<CloningConsoleComponent>(component.ConnectedConsole, out var console))
return;
var newState = GetUserInterfaceState(uid, scannerComponent);
scannerComponent.UserInterface?.SetState(newState);
if (args.Anchored)
{
_cloningConsoleSystem.RecheckConnections(component.ConnectedConsole.Value, console.CloningPod, uid, console);
return;
}
_cloningConsoleSystem.UpdateUserInterface(console);
}
private MedicalScannerStatus GetStatus(MedicalScannerComponent scannerComponent)
{
if (this.IsPowered(scannerComponent.Owner, EntityManager))
if (TryComp<ApcPowerReceiverComponent>(scannerComponent.Owner, out var power) && power.Powered)
{
var body = scannerComponent.BodyContainer.ContainedEntity;
if (body == null)
@@ -186,7 +149,7 @@ namespace Content.Server.Medical
return MedicalScannerStatus.Open;
}
return GetStatusFromDamageState(state);
return GetStatusFromDamageState(body.Value, state);
}
return MedicalScannerStatus.Off;
}
@@ -196,15 +159,15 @@ namespace Content.Server.Medical
return scannerComponent.BodyContainer.ContainedEntity != null;
}
private MedicalScannerStatus GetStatusFromDamageState(MobStateComponent state)
private MedicalScannerStatus GetStatusFromDamageState(EntityUid uid, MobStateComponent state)
{
if (state.IsAlive())
if (_mobStateSystem.IsAlive(uid, state))
return MedicalScannerStatus.Green;
if (state.IsCritical())
if (_mobStateSystem.IsCritical(uid, state))
return MedicalScannerStatus.Red;
if (state.IsDead())
if (_mobStateSystem.IsDead(uid, state))
return MedicalScannerStatus.Death;
return MedicalScannerStatus.Yellow;
@@ -246,7 +209,6 @@ namespace Content.Server.Medical
return;
scannerComponent.BodyContainer.Insert(user);
UpdateUserInterface(uid, scannerComponent);
UpdateAppearance(scannerComponent.Owner, scannerComponent);
}
@@ -259,57 +221,7 @@ namespace Content.Server.Medical
scannerComponent.BodyContainer.Remove(contained);
_climbSystem.ForciblySetClimbing(contained, uid);
UpdateUserInterface(uid, scannerComponent);
UpdateAppearance(scannerComponent.Owner, scannerComponent);
}
public void TrySaveCloningData(EntityUid uid, MedicalScannerComponent? scannerComponent)
{
if (!Resolve(uid, ref scannerComponent))
return;
EntityUid? body = scannerComponent.BodyContainer.ContainedEntity;
if (body == null)
return;
// Check to see if they are humanoid
if (!TryComp<HumanoidAppearanceComponent>(body, out var humanoid))
{
_popupSystem.PopupEntity(Loc.GetString("medical-scanner-component-msg-no-humanoid-component"), uid, Filter.Pvs(uid));
return;
}
if (!TryComp<MindComponent>(body, out var mindComp) || mindComp.Mind == null)
{
_popupSystem.PopupEntity(Loc.GetString("medical-scanner-component-msg-no-soul"), uid, Filter.Pvs(uid));
return;
}
// Null suppression based on above check. Yes, it's explicitly needed
var mind = mindComp.Mind;
// We need the HumanoidCharacterProfile
// TODO: Move this further 'outwards' into a DNAComponent or somesuch.
// Ideally this ends with GameTicker & CloningSystem handing DNA to a function that sets up a body for that DNA.
var mindUser = mind.UserId;
if (mindUser.HasValue == false || mind.Session == null)
{
// For now assume this means soul departed
_popupSystem.PopupEntity(Loc.GetString("medical-scanner-component-msg-soul-broken"), uid, Filter.Pvs(uid));
return;
}
// TODO get synchronously
// This must be changed to grab the details of the mob itself, not session preferences
var profile = GetPlayerProfileAsync(mindUser.Value);
_cloningSystem.AddToDnaScans(new ClonerDNAEntry(mind, profile));
UpdateUserInterface(uid, scannerComponent);
}
private HumanoidCharacterProfile GetPlayerProfileAsync(NetUserId userId)
{
return (HumanoidCharacterProfile) _prefsManager.GetPreferences(userId).SelectedCharacter;
}
}
}