Fool players with decoy presets (#40053)

* added secret gamepresets

* cut down on alias

* remove all secret presets

* change the command to allow for a secret argument

* update test

* moved the secret argument after the number of rounds argument

* added completions

* localization and use of CompletionHelper.Booleans

* command now has a option for a decoy preset

* fixed decoy message in the end

* ops

* clean up

* hint 2

* improve localization

---------

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
This commit is contained in:
Samuka-C
2025-09-04 10:03:47 -03:00
committed by GitHub
parent 427e4a88ea
commit 2f3d976c33
5 changed files with 65 additions and 70 deletions

View File

@@ -20,9 +20,9 @@ namespace Content.Server.GameTicking.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (!args.Length.InRange(1, 2))
if (!args.Length.InRange(1, 3))
{
shell.WriteError(Loc.GetString("shell-need-between-arguments", ("lower", 1), ("upper", 2), ("currentAmount", args.Length)));
shell.WriteError(Loc.GetString("shell-need-between-arguments", ("lower", 1), ("upper", 3), ("currentAmount", args.Length)));
return;
}
@@ -36,32 +36,39 @@ namespace Content.Server.GameTicking.Commands
var rounds = 1;
if (args.Length == 2 && !int.TryParse(args[1], out rounds))
if (args.Length >= 2 && !int.TryParse(args[1], out rounds))
{
shell.WriteError(Loc.GetString("set-game-preset-optional-argument-not-integer"));
return;
}
ticker.SetGamePreset(preset, false, rounds);
shell.WriteLine(Loc.GetString("set-game-preset-preset-set-finite", ("preset", preset.ID), ("rounds", rounds.ToString())));
GamePresetPrototype? decoy = null;
if (args.Length == 3 && !ticker.TryFindGamePreset(args[2], out decoy))
{
shell.WriteError(Loc.GetString("set-game-preset-decoy-error", ("preset", args[2])));
return;
}
ticker.SetGamePreset(preset, false, decoy, rounds);
if (decoy == null)
shell.WriteLine(Loc.GetString("set-game-preset-preset-set-finite", ("preset", preset.ID), ("rounds", rounds.ToString())));
else
shell.WriteLine(Loc.GetString("set-game-preset-preset-set-finite-with-decoy", ("preset", preset.ID), ("rounds", rounds.ToString()), ("decoy", decoy.ID)));
}
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length == 1)
return args.Length switch
{
var gamePresets = _prototype.EnumeratePrototypes<GamePresetPrototype>()
.OrderBy(p => p.ID);
var options = new List<string>();
foreach (var preset in gamePresets)
{
options.Add(preset.ID);
options.AddRange(preset.Alias);
}
1 => CompletionResult.FromHintOptions(CompletionHelper.PrototypeIDs<GamePresetPrototype>(),
Loc.GetString("set-game-preset-command-hint-1")),
2 => CompletionResult.FromHint(Loc.GetString("set-game-preset-command-hint-2")),
3 => CompletionResult.FromHintOptions(CompletionHelper.PrototypeIDs<GamePresetPrototype>(),
Loc.GetString("set-game-preset-command-hint-3")),
return CompletionResult.FromHintOptions(options, "<id>");
}
return CompletionResult.Empty;
_ => CompletionResult.Empty
};
}
}
}