Use Uid for standingstate methods (#4856)

This commit is contained in:
metalgearsloth
2021-10-13 18:58:18 +11:00
committed by GitHub
parent 60da7aeb8d
commit 2f3914e01e
10 changed files with 15 additions and 35 deletions

View File

@@ -130,11 +130,11 @@ namespace Content.Server.Buckle.Components
ownTransform.WorldRotation = strapTransform.WorldRotation;
break;
case StrapPosition.Stand:
EntitySystem.Get<StandingStateSystem>().Stand(Owner);
EntitySystem.Get<StandingStateSystem>().Stand(Owner.Uid);
ownTransform.WorldRotation = strapTransform.WorldRotation;
break;
case StrapPosition.Down:
EntitySystem.Get<StandingStateSystem>().Down(Owner, false, false);
EntitySystem.Get<StandingStateSystem>().Down(Owner.Uid, false, false);
ownTransform.LocalRotation = Angle.Zero;
break;
}
@@ -339,11 +339,11 @@ namespace Content.Server.Buckle.Components
if (_stunnable is { KnockedDown: true }
|| (_mobState?.IsIncapacitated() ?? false))
{
EntitySystem.Get<StandingStateSystem>().Down(Owner);
EntitySystem.Get<StandingStateSystem>().Down(Owner.Uid);
}
else
{
EntitySystem.Get<StandingStateSystem>().Stand(Owner);
EntitySystem.Get<StandingStateSystem>().Stand(Owner.Uid);
}
_mobState?.CurrentState?.EnterState(Owner);

View File

@@ -362,7 +362,7 @@ namespace Content.Server.Instruments
if (mob != null)
{
if (Handheld)
EntitySystem.Get<StandingStateSystem>().Down(mob, false);
EntitySystem.Get<StandingStateSystem>().Down(mob.Uid, false);
if (mob.TryGetComponent(out StunnableComponent? stun))
{

View File

@@ -40,7 +40,7 @@ namespace Content.Server.Morgue.Components
protected override bool AddToContents(IEntity entity)
{
if (entity.HasComponent<SharedBodyComponent>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity)) return false;
if (entity.HasComponent<SharedBodyComponent>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity.Uid)) return false;
return base.AddToContents(entity);
}

View File

@@ -142,7 +142,7 @@ namespace Content.Server.Morgue.Components
if (CanInsert(victim))
{
Insert(victim);
EntitySystem.Get<StandingStateSystem>().Down(victim, false);
EntitySystem.Get<StandingStateSystem>().Down(victim.Uid, false);
}
else
{

View File

@@ -68,7 +68,7 @@ namespace Content.Server.Morgue.Components
protected override bool AddToContents(IEntity entity)
{
if (entity.HasComponent<SharedBodyComponent>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity))
if (entity.HasComponent<SharedBodyComponent>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity.Uid))
return false;
return base.AddToContents(entity);
}

View File

@@ -186,7 +186,7 @@ namespace Content.Shared.Body.Components
if (part.PartType == BodyPartType.Leg &&
GetPartsOfType(BodyPartType.Leg).ToArray().Length == 0)
{
EntitySystem.Get<StandingStateSystem>().Down(Owner);
EntitySystem.Get<StandingStateSystem>().Down(Owner.Uid);
}
if (part.IsVital && SlotParts.Count(x => x.Value.PartType == part.PartType) == 0)

View File

@@ -33,7 +33,7 @@ namespace Content.Shared.MobState.State
{
base.ExitState(entity);
EntitySystem.Get<StandingStateSystem>().Stand(entity);
EntitySystem.Get<StandingStateSystem>().Stand(entity.Uid);
}
public override bool CanInteract()

View File

@@ -14,9 +14,9 @@ namespace Content.Shared.MobState.State
var wake = entity.EnsureComponent<CollisionWakeComponent>();
wake.Enabled = true;
var standingState = EntitySystem.Get<StandingStateSystem>();
standingState.Down(entity);
standingState.Down(entity.Uid);
if (standingState.IsDown(entity) && entity.TryGetComponent(out PhysicsComponent? physics))
if (standingState.IsDown(entity.Uid) && entity.TryGetComponent(out PhysicsComponent? physics))
{
physics.CanCollide = false;
}
@@ -36,9 +36,9 @@ namespace Content.Shared.MobState.State
}
var standingState = EntitySystem.Get<StandingStateSystem>();
standingState.Stand(entity);
standingState.Stand(entity.Uid);
if (!standingState.IsDown(entity) && entity.TryGetComponent(out PhysicsComponent? physics))
if (!standingState.IsDown(entity.Uid) && entity.TryGetComponent(out PhysicsComponent? physics))
{
physics.CanCollide = true;
}

View File

@@ -14,7 +14,7 @@ namespace Content.Shared.MobState.State
public override void EnterState(IEntity entity)
{
base.EnterState(entity);
EntitySystem.Get<StandingStateSystem>().Stand(entity);
EntitySystem.Get<StandingStateSystem>().Stand(entity.Uid);
if (entity.TryGetComponent(out SharedAppearanceComponent? appearance))
{

View File

@@ -14,12 +14,6 @@ namespace Content.Shared.Standing
{
[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
[Obsolete("Use the EntityUid overloads instead.")]
public bool IsDown(IEntity entity)
{
return IsDown(entity.Uid);
}
public bool IsDown(EntityUid uid, StandingStateComponent? standingState = null)
{
if (!Resolve(uid, ref standingState, false))
@@ -28,12 +22,6 @@ namespace Content.Shared.Standing
return !standingState.Standing;
}
[Obsolete("Use the EntityUid overloads instead.")]
public void Down(IEntity entity, bool playSound = true, bool dropHeldItems = true)
{
Down(entity.Uid, playSound, dropHeldItems);
}
public bool Down(EntityUid uid, bool playSound = true, bool dropHeldItems = true,
StandingStateComponent? standingState = null,
SharedAppearanceComponent? appearance = null,
@@ -80,12 +68,6 @@ namespace Content.Shared.Standing
return true;
}
[Obsolete("Use the EntityUid overloads instead.")]
public void Stand(IEntity entity)
{
Stand(entity.Uid);
}
public bool Stand(EntityUid uid,
StandingStateComponent? standingState = null,
SharedAppearanceComponent? appearance = null)
@@ -120,7 +102,6 @@ namespace Content.Shared.Standing
/// </summary>
public sealed class DownAttemptEvent : CancellableEntityEventArgs
{
}
/// <summary>
@@ -128,7 +109,6 @@ namespace Content.Shared.Standing
/// </summary>
public sealed class StandAttemptEvent : CancellableEntityEventArgs
{
}
/// <summary>