Use Uid for standingstate methods (#4856)

This commit is contained in:
metalgearsloth
2021-10-13 18:58:18 +11:00
committed by GitHub
parent 60da7aeb8d
commit 2f3914e01e
10 changed files with 15 additions and 35 deletions

View File

@@ -14,12 +14,6 @@ namespace Content.Shared.Standing
{
[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
[Obsolete("Use the EntityUid overloads instead.")]
public bool IsDown(IEntity entity)
{
return IsDown(entity.Uid);
}
public bool IsDown(EntityUid uid, StandingStateComponent? standingState = null)
{
if (!Resolve(uid, ref standingState, false))
@@ -28,12 +22,6 @@ namespace Content.Shared.Standing
return !standingState.Standing;
}
[Obsolete("Use the EntityUid overloads instead.")]
public void Down(IEntity entity, bool playSound = true, bool dropHeldItems = true)
{
Down(entity.Uid, playSound, dropHeldItems);
}
public bool Down(EntityUid uid, bool playSound = true, bool dropHeldItems = true,
StandingStateComponent? standingState = null,
SharedAppearanceComponent? appearance = null,
@@ -80,12 +68,6 @@ namespace Content.Shared.Standing
return true;
}
[Obsolete("Use the EntityUid overloads instead.")]
public void Stand(IEntity entity)
{
Stand(entity.Uid);
}
public bool Stand(EntityUid uid,
StandingStateComponent? standingState = null,
SharedAppearanceComponent? appearance = null)
@@ -120,7 +102,6 @@ namespace Content.Shared.Standing
/// </summary>
public sealed class DownAttemptEvent : CancellableEntityEventArgs
{
}
/// <summary>
@@ -128,7 +109,6 @@ namespace Content.Shared.Standing
/// </summary>
public sealed class StandAttemptEvent : CancellableEntityEventArgs
{
}
/// <summary>