Replay client (#15001)

This commit is contained in:
Leon Friedrich
2023-06-05 16:44:09 +12:00
committed by GitHub
parent a8eee5878a
commit 2ef95a3225
28 changed files with 1474 additions and 1 deletions

View File

@@ -0,0 +1,40 @@
using Content.Client.UserInterface.Systems.Actions.Widgets;
using Content.Client.UserInterface.Systems.Alerts.Widgets;
using Content.Client.UserInterface.Systems.Ghost.Widgets;
using Content.Client.UserInterface.Systems.Hotbar.Widgets;
namespace Content.Client.Replay.UI;
/// <summary>
/// Gameplay state when moving around a replay as a ghost.
/// </summary>
public sealed class ReplayGhostState : ReplaySpectateEntityState
{
protected override void Startup()
{
base.Startup();
var screen = UserInterfaceManager.ActiveScreen;
if (screen == null)
return;
screen.ShowWidget<GhostGui>(false);
screen.ShowWidget<ActionsBar>(false);
screen.ShowWidget<AlertsUI>(false);
screen.ShowWidget<HotbarGui>(false);
}
protected override void Shutdown()
{
var screen = UserInterfaceManager.ActiveScreen;
if (screen != null)
{
screen.ShowWidget<GhostGui>(true);
screen.ShowWidget<ActionsBar>(true);
screen.ShowWidget<AlertsUI>(true);
screen.ShowWidget<HotbarGui>(true);
}
base.Shutdown();
}
}