cleaning up more stuff with crematoriums and morgues (#11384)
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@@ -1,5 +1,4 @@
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using Robust.Shared.Audio;
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using System.Threading;
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namespace Content.Server.Morgue.Components;
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@@ -7,18 +6,10 @@ namespace Content.Server.Morgue.Components;
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public sealed class CrematoriumComponent : Component
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{
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/// <summary>
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/// Whether or not the crematorium is currently cooking
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/// </summary>
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[ViewVariables]
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public bool Cooking;
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/// <summary>
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/// The time it takes to cook
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/// The time it takes to cook in second
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public int BurnMilis = 5000;
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public CancellationTokenSource? CremateCancelToken;
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public int CookTime = 5;
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[DataField("cremateStartSound")]
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public SoundSpecifier CremateStartSound = new SoundPathSpecifier("/Audio/Items/lighter1.ogg");
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