Add variables to CluwneComponent, allowing for admeme customizing. Also localized two strings. (#40466)

* Add variables to cluwne component, update to the new style, add unremovable option to setoutfit.

* not nullable, shorthand

* Add comments, address reviews

* why, was i drunk?

* Apply suggestions from code review

---------

Co-authored-by: Jessica M <jessica@maybe.sh>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
Jessica M
2025-10-10 13:17:24 -07:00
committed by GitHub
parent cec2fc7021
commit 2ecfb9552a
4 changed files with 122 additions and 37 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.Access.Components;
using Content.Shared.Clothing;
using Content.Shared.Hands.Components;
using Content.Shared.Humanoid;
using Content.Shared.Interaction.Components;
using Content.Shared.Inventory;
using Content.Shared.PDA;
using Content.Shared.Preferences;
@@ -23,7 +24,7 @@ public sealed class OutfitSystem : EntitySystem
[Dependency] private readonly InventorySystem _invSystem = default!;
[Dependency] private readonly SharedStationSpawningSystem _spawningSystem = default!;
public bool SetOutfit(EntityUid target, string gear, Action<EntityUid, EntityUid>? onEquipped = null)
public bool SetOutfit(EntityUid target, string gear, Action<EntityUid, EntityUid>? onEquipped = null, bool unremovable = false)
{
if (!EntityManager.TryGetComponent(target, out InventoryComponent? inventoryComponent))
return false;
@@ -60,6 +61,8 @@ public sealed class OutfitSystem : EntitySystem
}
_invSystem.TryEquip(target, equipmentEntity, slot.Name, silent: true, force: true, inventory: inventoryComponent);
if (unremovable)
EnsureComp<UnremoveableComponent>(equipmentEntity);
onEquipped?.Invoke(target, equipmentEntity);
}