Fix StackVisualizer mutating.
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@@ -15,7 +15,7 @@ namespace Content.Client.GameObjects.Components
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/// Visualizer for items that come in stacks and have different appearance
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/// depending on the size of the stack. Visualizer can work by switching between different
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/// icons in <c>_spriteLayers</c> or if the sprite layers are supposed to be composed as transparent layers.
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/// The former behavior is default and the latter behavior can be defined in prototypes.
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/// The former behavior is default and the latter behavior can be defined in prototypes.
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///
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/// <example>
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/// <para>To define a Stack Visualizer prototype insert the following
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@@ -72,7 +72,7 @@ namespace Content.Client.GameObjects.Components
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/// <description>true: they are transparent and thus layered one over another in ascending order first</description>
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/// </item>
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/// </list>
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///
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///
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/// </summary>
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private bool _isComposite;
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private ResourcePath? _spritePath;
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@@ -108,13 +108,12 @@ namespace Content.Client.GameObjects.Components
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&& _spriteLayers.Count > 0
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&& entity.TryGetComponent<ISpriteComponent>(out var spriteComponent))
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{
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_spritePath ??= spriteComponent.BaseRSI!.Path!;
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var spritePath = _spritePath ?? spriteComponent.BaseRSI!.Path!;
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foreach (var sprite in _spriteLayers)
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{
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var rsiPath = _spritePath;
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spriteComponent.LayerMapReserveBlank(sprite);
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spriteComponent.LayerSetSprite(sprite, new SpriteSpecifier.Rsi(rsiPath, sprite));
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spriteComponent.LayerSetSprite(sprite, new SpriteSpecifier.Rsi(spritePath, sprite));
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spriteComponent.LayerSetVisible(sprite, false);
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}
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}
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