Fix StackVisualizer mutating.
This commit is contained in:
@@ -108,13 +108,12 @@ namespace Content.Client.GameObjects.Components
|
||||
&& _spriteLayers.Count > 0
|
||||
&& entity.TryGetComponent<ISpriteComponent>(out var spriteComponent))
|
||||
{
|
||||
_spritePath ??= spriteComponent.BaseRSI!.Path!;
|
||||
var spritePath = _spritePath ?? spriteComponent.BaseRSI!.Path!;
|
||||
|
||||
foreach (var sprite in _spriteLayers)
|
||||
{
|
||||
var rsiPath = _spritePath;
|
||||
spriteComponent.LayerMapReserveBlank(sprite);
|
||||
spriteComponent.LayerSetSprite(sprite, new SpriteSpecifier.Rsi(rsiPath, sprite));
|
||||
spriteComponent.LayerSetSprite(sprite, new SpriteSpecifier.Rsi(spritePath, sprite));
|
||||
spriteComponent.LayerSetVisible(sprite, false);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user