Fix StackVisualizer mutating.
This commit is contained in:
@@ -15,7 +15,7 @@ namespace Content.Client.GameObjects.Components
|
|||||||
/// Visualizer for items that come in stacks and have different appearance
|
/// Visualizer for items that come in stacks and have different appearance
|
||||||
/// depending on the size of the stack. Visualizer can work by switching between different
|
/// depending on the size of the stack. Visualizer can work by switching between different
|
||||||
/// icons in <c>_spriteLayers</c> or if the sprite layers are supposed to be composed as transparent layers.
|
/// icons in <c>_spriteLayers</c> or if the sprite layers are supposed to be composed as transparent layers.
|
||||||
/// The former behavior is default and the latter behavior can be defined in prototypes.
|
/// The former behavior is default and the latter behavior can be defined in prototypes.
|
||||||
///
|
///
|
||||||
/// <example>
|
/// <example>
|
||||||
/// <para>To define a Stack Visualizer prototype insert the following
|
/// <para>To define a Stack Visualizer prototype insert the following
|
||||||
@@ -72,7 +72,7 @@ namespace Content.Client.GameObjects.Components
|
|||||||
/// <description>true: they are transparent and thus layered one over another in ascending order first</description>
|
/// <description>true: they are transparent and thus layered one over another in ascending order first</description>
|
||||||
/// </item>
|
/// </item>
|
||||||
/// </list>
|
/// </list>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private bool _isComposite;
|
private bool _isComposite;
|
||||||
private ResourcePath? _spritePath;
|
private ResourcePath? _spritePath;
|
||||||
@@ -108,13 +108,12 @@ namespace Content.Client.GameObjects.Components
|
|||||||
&& _spriteLayers.Count > 0
|
&& _spriteLayers.Count > 0
|
||||||
&& entity.TryGetComponent<ISpriteComponent>(out var spriteComponent))
|
&& entity.TryGetComponent<ISpriteComponent>(out var spriteComponent))
|
||||||
{
|
{
|
||||||
_spritePath ??= spriteComponent.BaseRSI!.Path!;
|
var spritePath = _spritePath ?? spriteComponent.BaseRSI!.Path!;
|
||||||
|
|
||||||
foreach (var sprite in _spriteLayers)
|
foreach (var sprite in _spriteLayers)
|
||||||
{
|
{
|
||||||
var rsiPath = _spritePath;
|
|
||||||
spriteComponent.LayerMapReserveBlank(sprite);
|
spriteComponent.LayerMapReserveBlank(sprite);
|
||||||
spriteComponent.LayerSetSprite(sprite, new SpriteSpecifier.Rsi(rsiPath, sprite));
|
spriteComponent.LayerSetSprite(sprite, new SpriteSpecifier.Rsi(spritePath, sprite));
|
||||||
spriteComponent.LayerSetVisible(sprite, false);
|
spriteComponent.LayerSetVisible(sprite, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user