Fix up midi stuff, support mild black midis (#1056)
This commit is contained in:
@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Instruments;
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@@ -7,23 +8,26 @@ using JetBrains.Annotations;
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using NFluidsynth;
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using Robust.Shared.GameObjects;
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using Robust.Client.Audio.Midi;
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using Robust.Client.Player;
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using Robust.Shared.Interfaces.Log;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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using Logger = Robust.Shared.Log.Logger;
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using MidiEvent = Robust.Shared.Audio.Midi.MidiEvent;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Client.GameObjects.Components.Instruments
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{
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[RegisterComponent]
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public class InstrumentComponent : SharedInstrumentComponent
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{
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public const float TimeBetweenNetMessages = 1.0f;
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/// <summary>
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/// Called when a midi song stops playing.
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@@ -31,23 +35,29 @@ namespace Content.Client.GameObjects.Components.Instruments
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public event Action OnMidiPlaybackEnded;
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#pragma warning disable 649
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[Dependency] private IMidiManager _midiManager;
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[Dependency] private readonly IMidiManager _midiManager;
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[Dependency] private readonly IGameTiming _gameTiming;
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[Dependency] private readonly IClientNetManager _netManager;
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#pragma warning restore 649
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[CanBeNull]
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private IMidiRenderer _renderer;
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private byte _instrumentProgram = 1;
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private byte _instrumentBank = 0;
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private uint _syncSequencerTick;
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private uint _sequenceDelay = 0;
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private uint _sequenceStartTick;
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/// <summary>
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/// A queue of MidiEvents to be sent to the server.
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/// </summary>
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[ViewVariables]
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private readonly Queue<MidiEvent> _midiQueue = new Queue<MidiEvent>();
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[ViewVariables]
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private float _timer = 0f;
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private readonly List<MidiEvent> _midiEventBuffer = new List<MidiEvent>();
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/// <summary>
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/// Whether a midi song will loop or not.
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@@ -123,11 +133,12 @@ namespace Content.Client.GameObjects.Components.Instruments
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IoCManager.InjectDependencies(this);
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}
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protected void SetupRenderer()
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protected void SetupRenderer(bool fromStateChange = false)
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{
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if (IsRendererAlive)
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return;
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if (IsRendererAlive) return;
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_sequenceDelay = 0;
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_sequenceStartTick = 0;
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_midiManager.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
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_renderer = _midiManager.GetNewRenderer();
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@@ -136,17 +147,32 @@ namespace Content.Client.GameObjects.Components.Instruments
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_renderer.MidiBank = _instrumentBank;
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_renderer.MidiProgram = _instrumentProgram;
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_renderer.TrackingEntity = Owner;
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_renderer.OnMidiPlayerFinished += () => { OnMidiPlaybackEnded?.Invoke(); EndRenderer(); SendNetworkMessage(new InstrumentStopMidiMessage()); };
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_renderer.OnMidiPlayerFinished += () =>
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{
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OnMidiPlaybackEnded?.Invoke();
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EndRenderer(fromStateChange);
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};
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}
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if (!fromStateChange)
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{
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SendNetworkMessage(new InstrumentStartMidiMessage());
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}
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}
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protected void EndRenderer()
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protected void EndRenderer(bool fromStateChange = false)
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{
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if (IsInputOpen)
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CloseInput();
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{
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CloseInput(fromStateChange);
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return;
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}
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if (IsMidiOpen)
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CloseMidi();
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{
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CloseMidi(fromStateChange);
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return;
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}
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_renderer?.StopAllNotes();
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@@ -155,7 +181,12 @@ namespace Content.Client.GameObjects.Components.Instruments
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// We dispose of the synth two seconds from now to allow the last notes to stop from playing.
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Timer.Spawn(2000, () => { renderer?.Dispose(); });
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_renderer = null;
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_midiQueue.Clear();
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_midiEventBuffer.Clear();
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if (!fromStateChange)
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{
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SendNetworkMessage(new InstrumentStopMidiMessage());
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}
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}
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protected override void Shutdown()
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@@ -167,8 +198,8 @@ namespace Content.Client.GameObjects.Components.Instruments
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _instrumentProgram, "program", (byte)1);
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serializer.DataField(ref _instrumentBank, "bank", (byte)0);
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serializer.DataField(ref _instrumentProgram, "program", (byte) 1);
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serializer.DataField(ref _instrumentBank, "bank", (byte) 0);
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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@@ -178,15 +209,65 @@ namespace Content.Client.GameObjects.Components.Instruments
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switch (message)
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{
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case InstrumentMidiEventMessage midiEventMessage:
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// If we're the ones sending the MidiEvents, we ignore this message.
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if (!IsRendererAlive || IsInputOpen || IsMidiOpen) break;
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if (IsRendererAlive)
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{
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// If we're the ones sending the MidiEvents, we ignore this message.
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if (IsInputOpen || IsMidiOpen) break;
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}
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else
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{
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// if we haven't started or finished some sequence
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if (_sequenceStartTick == 0)
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{
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// we may have arrived late
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SetupRenderer(true);
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}
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// might be our own notes after we already finished playing
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return;
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}
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if (_sequenceStartTick <= 0)
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{
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_sequenceStartTick = midiEventMessage.MidiEvent
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.Min(x => x.Tick) - 1;
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}
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var sqrtLag = MathF.Sqrt(_netManager.ServerChannel.Ping / 1000f);
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var delay = (uint) (_renderer!.SequencerTimeScale * (.2 + sqrtLag));
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var delta = delay - _sequenceStartTick;
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_sequenceDelay = Math.Max(_sequenceDelay, delta);
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var currentTick = _renderer.SequencerTick;
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// ReSharper disable once ForCanBeConvertedToForeach
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for (var i = 0; i < midiEventMessage.MidiEvent.Length; i++)
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{
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var ev = midiEventMessage.MidiEvent[i];
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var delta = ((uint)TimeBetweenNetMessages*1250) + ev.Timestamp - _syncSequencerTick;
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_renderer?.ScheduleMidiEvent(ev, delta, true);
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var scheduled = ev.Tick + _sequenceDelay;
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if (scheduled <= currentTick)
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{
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_sequenceDelay += currentTick - ev.Tick;
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scheduled = ev.Tick + _sequenceDelay;
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}
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_renderer?.ScheduleMidiEvent(ev, scheduled, true);
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}
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break;
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case InstrumentStartMidiMessage startMidiMessage:
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{
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SetupRenderer(true);
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break;
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}
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case InstrumentStopMidiMessage stopMidiMessage:
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{
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EndRenderer(true);
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break;
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}
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}
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}
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@@ -197,18 +278,18 @@ namespace Content.Client.GameObjects.Components.Instruments
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if (state.Playing)
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{
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SetupRenderer();
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_syncSequencerTick = state.SequencerTick;
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SetupRenderer(true);
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}
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else
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EndRenderer();
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{
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EndRenderer(true);
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}
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}
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/// <inheritdoc cref="MidiRenderer.OpenInput"/>
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public bool OpenInput()
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{
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SetupRenderer();
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SendNetworkMessage(new InstrumentStartMidiMessage());
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if (_renderer != null && _renderer.OpenInput())
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{
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@@ -220,15 +301,14 @@ namespace Content.Client.GameObjects.Components.Instruments
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}
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/// <inheritdoc cref="MidiRenderer.CloseInput"/>
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public bool CloseInput()
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public bool CloseInput(bool fromStateChange = false)
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{
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if (_renderer == null || !_renderer.CloseInput())
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{
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return false;
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}
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EndRenderer();
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SendNetworkMessage(new InstrumentStopMidiMessage());
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EndRenderer(fromStateChange);
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return true;
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}
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@@ -236,7 +316,6 @@ namespace Content.Client.GameObjects.Components.Instruments
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public bool OpenMidi(string filename)
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{
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SetupRenderer();
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SendNetworkMessage(new InstrumentStartMidiMessage());
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if (_renderer == null || !_renderer.OpenMidi(filename))
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{
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@@ -248,15 +327,14 @@ namespace Content.Client.GameObjects.Components.Instruments
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}
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/// <inheritdoc cref="MidiRenderer.CloseMidi"/>
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public bool CloseMidi()
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public bool CloseMidi(bool fromStateChange = false)
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{
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if (_renderer == null || !_renderer.CloseMidi())
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{
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return false;
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}
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EndRenderer();
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SendNetworkMessage(new InstrumentStopMidiMessage());
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EndRenderer(fromStateChange);
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return true;
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}
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@@ -266,29 +344,83 @@ namespace Content.Client.GameObjects.Components.Instruments
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/// <param name="midiEvent">The received midi event</param>
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private void RendererOnMidiEvent(MidiEvent midiEvent)
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{
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_midiQueue.Enqueue(midiEvent);
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// avoid of out-of-band, unimportant or unsupported events
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switch (midiEvent.Type)
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{
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case 0x80: // NOTE_OFF
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case 0x90: // NOTE_ON
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case 0xa0: // KEY_PRESSURE
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case 0xb0: // CONTROL_CHANGE
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case 0xd0: // CHANNEL_PRESSURE
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case 0xe0: // PITCH_BEND
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break;
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default:
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return;
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}
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_midiEventBuffer.Add(midiEvent);
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}
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private TimeSpan _lastMeasured = TimeSpan.MinValue;
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private int _sentWithinASec = 0;
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private static readonly TimeSpan OneSecAgo = TimeSpan.FromSeconds(-1);
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private static readonly Comparer<MidiEvent> SortMidiEventTick
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= Comparer<MidiEvent>.Create((x, y)
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=> x.Tick.CompareTo(y.Tick));
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public override void Update(float delta)
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{
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if (!IsMidiOpen && !IsInputOpen)
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if (!IsMidiOpen && !IsInputOpen) return;
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var now = _gameTiming.RealTime;
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var oneSecAGo = now.Add(OneSecAgo);
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if (_lastMeasured <= oneSecAGo)
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{
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_lastMeasured = now;
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_sentWithinASec = 0;
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}
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if (_midiEventBuffer.Count == 0) return;
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var max = Math.Min(MaxMidiEventsPerBatch, MaxMidiEventsPerSecond - _sentWithinASec);
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if (max <= 0)
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{
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// hit event/sec limit, have to lag the batch or drop events
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return;
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}
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_timer -= delta;
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// fix cross-fade events generating retroactive events
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// also handle any significant backlog of events after midi finished
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if (_timer > 0f) return;
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_midiEventBuffer.Sort(SortMidiEventTick);
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var bufferTicks = IsRendererAlive && _renderer!.Status != MidiRendererStatus.None
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? _renderer.SequencerTimeScale * .2f
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: 0;
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var bufferedTick = IsRendererAlive
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? _renderer!.SequencerTick - bufferTicks
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: int.MaxValue;
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SendAllMidiMessages();
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_timer = TimeBetweenNetMessages;
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}
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var events = _midiEventBuffer
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.TakeWhile(x => x.Tick < bufferedTick)
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.Take(max)
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.ToArray();
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private void SendAllMidiMessages()
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{
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if (_midiQueue.Count == 0) return;
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var events = _midiQueue.ToArray();
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_midiQueue.Clear();
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var eventCount = events.Length;
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if (eventCount == 0) return;
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SendNetworkMessage(new InstrumentMidiEventMessage(events));
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_sentWithinASec += eventCount;
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_midiEventBuffer.RemoveRange(0, eventCount);
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}
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}
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}
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