Add uplink implant (#15728)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -210,8 +210,9 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
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if (traitorRule == null)
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{
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//todo fuck me this shit is awful
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//no i wont fuck you, erp is against rules
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GameTicker.StartGameRule("Traitor", out var ruleEntity);
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traitorRule = EntityManager.GetComponent<TraitorRuleComponent>(ruleEntity);
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traitorRule = Comp<TraitorRuleComponent>(ruleEntity);
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}
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var mind = traitor.Data.ContentData()?.Mind;
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@@ -1,9 +1,13 @@
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using Content.Server.Cuffs;
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using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.Implants;
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using Content.Shared.Implants.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs;
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using Content.Shared.Popups;
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using Robust.Shared.Containers;
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namespace Content.Server.Implants;
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@@ -12,6 +16,8 @@ public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
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{
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[Dependency] private readonly CuffableSystem _cuffable = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly StoreSystem _store = default!;
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public override void Initialize()
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{
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@@ -19,7 +25,10 @@ public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
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SubscribeLocalEvent<SubdermalImplantComponent, UseFreedomImplantEvent>(OnFreedomImplant);
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SubscribeLocalEvent<StoreComponent, AfterInteractUsingEvent>(OnUplinkInteractUsing);
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SubscribeLocalEvent<ImplantedComponent, MobStateChangedEvent>(RelayToImplantEvent);
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SubscribeLocalEvent<ImplantedComponent, AfterInteractUsingEvent>(RelayToImplantEvent);
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SubscribeLocalEvent<ImplantedComponent, SuicideEvent>(RelayToImplantEvent);
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}
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@@ -32,6 +41,26 @@ public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
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args.Handled = true;
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}
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private void OnUplinkInteractUsing(EntityUid uid, StoreComponent store, AfterInteractUsingEvent args)
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{
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// can only insert into yourself to prevent uplink checking with renault
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if (args.Target != args.User)
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return;
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if (!TryComp<CurrencyComponent>(args.Used, out var currency))
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return;
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// same as store code, but message is only shown to yourself
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args.Handled = _store.TryAddCurrency(_store.GetCurrencyValue(args.Used, currency), uid, store);
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if (!args.Handled)
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return;
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var msg = Loc.GetString("store-currency-inserted-implant", ("used", args.Used));
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_popup.PopupEntity(msg, args.User, args.User);
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QueueDel(args.Used);
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}
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#region Relays
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//Relays from the implanted to the implant
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@@ -1,6 +1,8 @@
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using Content.Server.Actions;
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using Content.Server.Administration.Logs;
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using Content.Server.Stack;
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using Content.Server.Store.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.FixedPoint;
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using Content.Shared.Hands.EntitySystems;
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@@ -8,8 +10,6 @@ using Content.Shared.Store;
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using Content.Shared.Database;
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using Robust.Server.GameObjects;
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using System.Linq;
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using Content.Server.Stack;
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using Content.Server.UserInterface;
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namespace Content.Server.Store.Systems;
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@@ -2,6 +2,7 @@ using Content.Server.Mind.Components;
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using Content.Server.Store.Components;
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using Content.Server.UserInterface;
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using Content.Shared.FixedPoint;
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using Content.Shared.Implants.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Stacks;
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@@ -32,6 +33,7 @@ public sealed partial class StoreSystem : EntitySystem
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SubscribeLocalEvent<StoreComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<StoreComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<StoreComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<StoreComponent, OpenUplinkImplantEvent>(OnImplantActivate);
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InitializeUi();
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InitializeCommand();
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@@ -85,6 +87,11 @@ public sealed partial class StoreSystem : EntitySystem
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}
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}
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private void OnImplantActivate(EntityUid uid, StoreComponent component, OpenUplinkImplantEvent args)
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{
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ToggleUi(args.Performer, uid, component);
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}
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/// <summary>
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/// Gets the value from an entity's currency component.
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/// Scales with stacks.
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@@ -51,3 +51,11 @@ public sealed class ActivateImplantEvent : InstantActionEvent
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{
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}
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/// <summary>
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/// Used for opening the uplink implant via action.
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/// </summary>
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public sealed class OpenUplinkImplantEvent : InstantActionEvent
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{
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}
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@@ -23,3 +23,6 @@ activate-micro-bomb-action-description = Activates your internal microbomb, comp
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use-freedom-implant-action-name = Break Free
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use-freedom-implant-action-description = Activating your freedom implant will free you from any hand restraints
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open-uplink-implant-action-name = Open Uplink
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open-uplink-implant-action-description = Opens the syndicate uplink embedded under your skin
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@@ -1,4 +1,5 @@
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store-currency-inserted = {CAPITALIZE(THE($used))} is inserted into the {THE($target)}.
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store-currency-inserted-implant = {CAPITALIZE(THE($used))} is inserted into your implant.
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store-currency-free = Free
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store-currency-display-debugdollar = {$amount ->
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@@ -106,6 +106,9 @@ uplink-freedom-implanter-desc = Get away from those nasty sec officers with this
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uplink-macro-bomb-implanter-name = Macro Bomb Implanter
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uplink-macro-bomb-implanter-desc = Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.
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uplink-uplink-implanter-name = Uplink Implanter
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uplink-uplink-implanter-desc = Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.
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# Bundles
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uplink-c20r-bundle-name = C-20r Bundle
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uplink-c20r-bundle-desc = Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.
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@@ -58,6 +58,17 @@
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state: freedom
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event: !type:UseFreedomImplantEvent
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- type: instantAction
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id: OpenUplinkImplant
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name: open-uplink-implant-action-name
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description: open-uplink-implant-action-description
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itemIconStyle: BigAction
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priority: -20
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icon:
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sprite: Objects/Devices/communication.rsi
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state: old-radio
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event: !type:OpenUplinkImplantEvent
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- type: instantAction
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id: ToggleSuitHelmet
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name: action-name-hardsuit
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@@ -397,6 +397,17 @@
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components:
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- SurplusBundle
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- type: listing
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id: UplinkUplinkImplanter # uplink uplink real
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name: uplink-uplink-implanter-name
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description: uplink-uplink-implanter-desc
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icon: { sprite: /Textures/Objects/Devices/communication.rsi, state: old-radio }
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productEntity: UplinkImplanter
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cost:
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Telecrystal: 4
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categories:
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- UplinkImplants
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# Bundles
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- type: listing
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@@ -125,6 +125,15 @@
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- type: Implanter
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implant: FreedomImplant
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- type: entity
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id: UplinkImplanter
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name: uplink implanter
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description: a single use implanter, the implant lets the user access a syndicate uplink at will
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parent: BaseImplantOnlyImplanter
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components:
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- type: Implanter
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implant: UplinkImplant
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#Nuclear Operative/Special implanters
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- type: entity
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@@ -113,6 +113,24 @@
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- type: SubdermalImplant
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implantAction: ActivateFreedomImplant
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- type: entity
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parent: BaseSubdermalImplant
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id: UplinkImplant
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name: uplink implant
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description: allows the user to open a hidden uplink at will
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noSpawn: true
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components:
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- type: SubdermalImplant
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implantAction: OpenUplinkImplant
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- type: Store
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preset: StorePresetUplink
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balance:
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Telecrystal: 0
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- type: UserInterface
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interfaces:
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- key: enum.StoreUiKey.Key
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type: StoreBoundUserInterface
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#Nuclear Operative/Special Exclusive implants
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- type: entity
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