Literally fucking remove IEntity
This commit is contained in:
@@ -265,7 +265,7 @@ namespace Content.Server.Storage.Components
|
||||
|
||||
/// <summary>
|
||||
/// Inserts an Entity (<paramref name="toInsert"/>) in the world into storage, informing <paramref name="player"/> if it fails.
|
||||
/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(IEntity)"/>.
|
||||
/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(Robust.Shared.GameObjects.EntityUid)"/>.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to insert an entity with</param>
|
||||
/// <returns>true if inserted, false otherwise</returns>
|
||||
|
||||
Reference in New Issue
Block a user