Literally fucking remove IEntity
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@@ -53,7 +53,7 @@ namespace Content.Server.Mind.Components
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/// <summary>
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/// Don't call this unless you know what the hell you're doing.
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/// Use <see cref="Mind.TransferTo(IEntity)"/> instead.
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/// Use <see cref="Mind.TransferTo(Robust.Shared.GameObjects.EntityUid)"/> instead.
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/// If that doesn't cover it, make something to cover it.
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/// </summary>
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public void InternalEjectMind()
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@@ -65,7 +65,7 @@ namespace Content.Server.Mind.Components
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/// <summary>
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/// Don't call this unless you know what the hell you're doing.
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/// Use <see cref="Mind.TransferTo(IEntity)"/> instead.
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/// Use <see cref="Mind.TransferTo(Robust.Shared.GameObjects.EntityUid)"/> instead.
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/// If that doesn't cover it, make something to cover it.
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/// </summary>
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public void InternalAssignMind(Mind value)
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