Reagents & Solutions (#280)

* Added the ReagentPrototype class.

* Added the new Solution class.

* Added new shared SolutionComponent to the ECS system.

* Added some basic element and chemical reagent prototypes.

* Added a new Beaker item utilizing the SolutionComponent. This is a testing/debug entity, and should be removed or changed soon.

* Added filters for code coverage.

* Nightly work.

* Added the server SolutionComponent class.

* Added a bucket.
Verbs set up for solution interaction.

* Adds water tank entity to the game.

* Added a full water tank entity.
Solutions are properly serialized.
Solution can be poured between two containers.

* Solution class can now be enumerated.
SolutionComponent now calculates the color of the solution.

* Minor Cleanup.
This commit is contained in:
Acruid
2019-07-31 05:10:06 -07:00
committed by Pieter-Jan Briers
parent 41b72d5aa2
commit 2ea8bbf4eb
22 changed files with 1055 additions and 2 deletions

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
@@ -116,7 +117,7 @@ namespace Content.Shared.GameObjects
foreach (var component in entity.GetComponentInstances())
{
var type = component.GetType();
foreach (var nestedType in type.GetNestedTypes())
foreach (var nestedType in type.GetNestedTypes(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static))
{
if (!typeof(Verb).IsAssignableFrom(nestedType) || nestedType.IsAbstract)
{