Reagents & Solutions (#280)

* Added the ReagentPrototype class.

* Added the new Solution class.

* Added new shared SolutionComponent to the ECS system.

* Added some basic element and chemical reagent prototypes.

* Added a new Beaker item utilizing the SolutionComponent. This is a testing/debug entity, and should be removed or changed soon.

* Added filters for code coverage.

* Nightly work.

* Added the server SolutionComponent class.

* Added a bucket.
Verbs set up for solution interaction.

* Adds water tank entity to the game.

* Added a full water tank entity.
Solutions are properly serialized.
Solution can be poured between two containers.

* Solution class can now be enumerated.
SolutionComponent now calculates the color of the solution.

* Minor Cleanup.
This commit is contained in:
Acruid
2019-07-31 05:10:06 -07:00
committed by Pieter-Jan Briers
parent 41b72d5aa2
commit 2ea8bbf4eb
22 changed files with 1055 additions and 2 deletions

View File

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using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.Chemistry
{
[Prototype("reagent")]
public class ReagentPrototype : IPrototype, IIndexedPrototype
{
public string ID { get; private set; }
public string Name { get; private set; }
public string Description { get; private set; }
public Color SubstanceColor { get; private set; }
public void LoadFrom(YamlMappingNode mapping)
{
ID = mapping.GetNode("id").AsString();
Name = mapping.GetNode("name").ToString();
Description = mapping.GetNode("desc").ToString();
SubstanceColor = mapping.TryGetNode("color", out var colorNode) ? colorNode.AsHexColor(Color.White) : Color.White;
}
}
}