Reagents & Solutions (#280)
* Added the ReagentPrototype class. * Added the new Solution class. * Added new shared SolutionComponent to the ECS system. * Added some basic element and chemical reagent prototypes. * Added a new Beaker item utilizing the SolutionComponent. This is a testing/debug entity, and should be removed or changed soon. * Added filters for code coverage. * Nightly work. * Added the server SolutionComponent class. * Added a bucket. Verbs set up for solution interaction. * Adds water tank entity to the game. * Added a full water tank entity. Solutions are properly serialized. Solution can be poured between two containers. * Solution class can now be enumerated. SolutionComponent now calculates the color of the solution. * Minor Cleanup.
This commit is contained in:
committed by
Pieter-Jan Briers
parent
41b72d5aa2
commit
2ea8bbf4eb
@@ -39,6 +39,7 @@ using Content.Server.GameObjects.Components.Weapon.Ranged;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Shared.GameObjects.Components.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Materials;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Content.Shared.GameObjects.Components.Markers;
|
||||
@@ -59,6 +60,7 @@ using Content.Server.GameObjects.Components.Explosive;
|
||||
using Content.Server.GameObjects.Components.Items;
|
||||
using Content.Server.GameObjects.Components.Triggers;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using SolutionComponent = Content.Server.GameObjects.Components.Chemistry.SolutionComponent;
|
||||
|
||||
namespace Content.Server
|
||||
{
|
||||
@@ -94,6 +96,8 @@ namespace Content.Server
|
||||
factory.Register<ServerDoorComponent>();
|
||||
factory.RegisterReference<ServerDoorComponent, IActivate>();
|
||||
|
||||
factory.Register<Content.Server.GameObjects.Components.Chemistry.SolutionComponent>();
|
||||
|
||||
//Power Components
|
||||
factory.Register<PowerTransferComponent>();
|
||||
factory.Register<PowerProviderComponent>();
|
||||
|
||||
Reference in New Issue
Block a user