Reagents & Solutions (#280)
* Added the ReagentPrototype class. * Added the new Solution class. * Added new shared SolutionComponent to the ECS system. * Added some basic element and chemical reagent prototypes. * Added a new Beaker item utilizing the SolutionComponent. This is a testing/debug entity, and should be removed or changed soon. * Added filters for code coverage. * Nightly work. * Added the server SolutionComponent class. * Added a bucket. Verbs set up for solution interaction. * Adds water tank entity to the game. * Added a full water tank entity. Solutions are properly serialized. Solution can be poured between two containers. * Solution class can now be enumerated. SolutionComponent now calculates the color of the solution. * Minor Cleanup.
This commit is contained in:
committed by
Pieter-Jan Briers
parent
41b72d5aa2
commit
2ea8bbf4eb
@@ -20,6 +20,7 @@ using Content.Client.Interfaces.GameObjects;
|
||||
using Content.Client.Interfaces.Parallax;
|
||||
using Content.Client.Parallax;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Shared.GameObjects.Components.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Markers;
|
||||
using Content.Shared.GameObjects.Components.Materials;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
@@ -111,6 +112,7 @@ namespace Content.Client
|
||||
factory.Register<ClothingComponent>();
|
||||
factory.Register<ItemComponent>();
|
||||
factory.Register<MaterialComponent>();
|
||||
factory.Register<SolutionComponent>();
|
||||
factory.Register<SoundComponent>();
|
||||
factory.Register<MaterialStorageComponent>();
|
||||
factory.RegisterReference<MaterialStorageComponent, SharedMaterialStorageComponent>();
|
||||
|
||||
Reference in New Issue
Block a user