Retractable items get removed by handcuffs (#38441)
* init * oops * happens * review * fix
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@@ -1,5 +1,6 @@
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using Content.Shared.Atmos;
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using Content.Shared.Camera;
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using Content.Shared.Cuffs;
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using Content.Shared.Hands.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Projectiles;
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@@ -22,6 +23,7 @@ public abstract partial class SharedHandsSystem
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SubscribeLocalEvent<HandsComponent, HitScanReflectAttemptEvent>(RefRelayEvent);
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SubscribeLocalEvent<HandsComponent, WieldAttemptEvent>(RefRelayEvent);
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SubscribeLocalEvent<HandsComponent, UnwieldAttemptEvent>(RefRelayEvent);
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SubscribeLocalEvent<HandsComponent, TargetHandcuffedEvent>(RefRelayEvent);
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}
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private void RelayEvent<T>(Entity<HandsComponent> entity, ref T args) where T : EntityEventArgs
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