Portal sprite & behavior tweaks (#19179)
* Portal repalette * Portal traversal verb + anchoring * map restriction * optional max distance checks if we decide to have them later * lower pointlight energy slightly hopefully makes it less garish
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@@ -38,7 +38,8 @@ public sealed class HandTeleporterComponent : Component
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/// <summary>
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/// Delay for creating the portals in seconds.
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/// </summary>
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[DataField("portalCreationDelay")] public float PortalCreationDelay = 2.5f;
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[DataField("portalCreationDelay")]
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public float PortalCreationDelay = 1.0f;
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}
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[Serializable, NetSerializable]
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