Lathe Refactor and ECS (#11201)
* lathe and material storage refactor * materialStorage ECS it kinda sus tho * beginning the lathe shitcode dive * couple lathe visuals and lathe system * lathe changes and such * dynamic lathe databases * rewrote internal logic on to ui * da newI * material display clientside * misc ui changes * component state handling and various other things * moar * Update Content.Shared/Lathe/LatheComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * first volley of sloth review * more fixes * losin' my mind * all da changes * test fix and other review Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -109,13 +109,6 @@ public sealed class PrototypeSaveTest
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"LauncherCreamPie",
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"GravityGenerator",
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"GravityGeneratorMini",
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"Autolathe",
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"Protolathe",
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"CircuitImprinter",
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"SecurityTechFab",
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"MedicalTechFab",
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"UniformPrinter",
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"OreProcessor",
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"MagazinePistolSubMachineGunTopMounted",
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"EpinephrineChemistryBottle",
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"RobustHarvestChemistryBottle",
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