Lathe Refactor and ECS (#11201)

* lathe and material storage refactor

* materialStorage ECS

it kinda sus tho

* beginning the lathe shitcode dive

* couple lathe visuals and lathe system

* lathe changes and such

* dynamic lathe databases

* rewrote internal logic

on to ui

* da newI

* material display clientside

* misc ui changes

* component state handling and various other things

* moar

* Update Content.Shared/Lathe/LatheComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* first volley of sloth review

* more fixes

* losin' my mind

* all da changes

* test fix and other review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Nemanja
2022-09-16 19:49:05 -04:00
committed by GitHub
parent b62ab67fcb
commit 2e7dcb1ed8
40 changed files with 1225 additions and 1554 deletions

View File

@@ -1,101 +1,64 @@
using System.Collections.Generic;
using Content.Client.Lathe.Components;
using Content.Shared.Lathe;
using Content.Shared.Research.Prototypes;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.ViewVariables;
using static Content.Shared.Lathe.SharedLatheComponent;
namespace Content.Client.Lathe.UI
{
[UsedImplicitly]
public sealed class LatheBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[ViewVariables] private LatheMenu? _menu;
[ViewVariables] private LatheQueueMenu? _queueMenu;
[ViewVariables]
private LatheMenu? _menu;
[ViewVariables]
private LatheQueueMenu? _queueMenu;
public MaterialStorageComponent? Storage { get; private set; }
public SharedLatheComponent? Lathe { get; private set; }
public SharedLatheDatabaseComponent? Database { get; private set; }
[ViewVariables]
public Queue<LatheRecipePrototype> QueuedRecipes => _queuedRecipes;
private readonly Queue<LatheRecipePrototype> _queuedRecipes = new();
public EntityUid Lathe;
public LatheBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
{
SendMessage(new LatheSyncRequestMessage());
Lathe = owner.Owner;
}
protected override void Open()
{
base.Open();
if (!_entMan.TryGetComponent(Owner.Owner, out MaterialStorageComponent? storage)
|| !_entMan.TryGetComponent(Owner.Owner, out SharedLatheComponent? lathe)
|| !_entMan.TryGetComponent(Owner.Owner, out SharedLatheDatabaseComponent? database)) return;
Storage = storage;
Lathe = lathe;
Database = database;
_menu = new LatheMenu(this);
_queueMenu = new LatheQueueMenu(this);
_menu.OnClose += Close;
_menu.Populate();
_menu.PopulateMaterials();
_menu.QueueButton.OnPressed += (_) => { _queueMenu.OpenCentered(); };
_menu.ServerConnectButton.OnPressed += (_) =>
_menu.OnQueueButtonPressed += _ =>
{
_queueMenu.OpenCenteredLeft();
};
_menu.OnServerListButtonPressed += _ =>
{
SendMessage(new LatheServerSelectionMessage());
};
_menu.ServerSyncButton.OnPressed += (_) =>
_menu.OnServerSyncButtonPressed += _ =>
{
SendMessage(new LatheServerSyncMessage());
};
storage.OnMaterialStorageChanged += _menu.PopulateDisabled;
storage.OnMaterialStorageChanged += _menu.PopulateMaterials;
_menu.RecipeQueueAction += (recipe, amount) =>
{
SendMessage(new LatheQueueRecipeMessage(recipe, amount));
};
_menu.OpenCentered();
}
public void Queue(LatheRecipePrototype recipe, int quantity = 1)
protected override void UpdateState(BoundUserInterfaceState state)
{
SendMessage(new LatheQueueRecipeMessage(recipe.ID, quantity));
}
base.UpdateState(state);
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
switch (message)
switch (state)
{
case LatheProducingRecipeMessage msg:
if (!_prototypeManager.TryIndex(msg.ID, out LatheRecipePrototype? recipe)) break;
_queueMenu?.SetInfo(recipe);
break;
case LatheStoppedProducingRecipeMessage _:
_queueMenu?.ClearInfo();
break;
case LatheFullQueueMessage msg:
_queuedRecipes.Clear();
foreach (var id in msg.Recipes)
{
if (!_prototypeManager.TryIndex(id, out LatheRecipePrototype? recipePrototype)) break;
_queuedRecipes.Enqueue(recipePrototype);
}
_queueMenu?.PopulateList();
case LatheUpdateState msg:
if (_menu != null)
_menu.Recipes = msg.Recipes;
_menu?.PopulateRecipes(Owner.Owner);
_menu?.PopulateMaterials(Lathe);
_queueMenu?.PopulateList(msg.Queue);
_queueMenu?.SetInfo(msg.CurrentlyProducing);
break;
}
}
@@ -103,7 +66,8 @@ namespace Content.Client.Lathe.UI
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
if (!disposing)
return;
_menu?.Dispose();
_queueMenu?.Dispose();
}