Optimise flashlights (#2468)
Flashlights were calling dirty EVERY TICK so this just means they only call it when absoluetely necessary which saves a lot. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -34,10 +34,10 @@ namespace Content.Client.GameObjects.Components.Power
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (component.TryGetData(PowerCellVisuals.ChargeLevel, out float fraction))
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if (component.TryGetData(PowerCellVisuals.ChargeLevel, out byte level))
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{
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int level = ContentHelpers.RoundToNearestLevels(fraction, 1, 4) * 25;
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sprite.LayerSetState(Layers.Charge, $"{_prefix}_{level}");
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var adjustedLevel = level * 25;
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sprite.LayerSetState(Layers.Charge, $"{_prefix}_{adjustedLevel}");
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}
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}
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