Optimise flashlights (#2468)

Flashlights were calling dirty EVERY TICK so this just means they only call it when absoluetely necessary which saves a lot.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2020-11-01 07:56:46 +11:00
committed by GitHub
parent 87cb22838b
commit 2e65b1e5fa
6 changed files with 79 additions and 57 deletions

View File

@@ -34,10 +34,10 @@ namespace Content.Client.GameObjects.Components.Power
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (component.TryGetData(PowerCellVisuals.ChargeLevel, out float fraction))
if (component.TryGetData(PowerCellVisuals.ChargeLevel, out byte level))
{
int level = ContentHelpers.RoundToNearestLevels(fraction, 1, 4) * 25;
sprite.LayerSetState(Layers.Charge, $"{_prefix}_{level}");
var adjustedLevel = level * 25;
sprite.LayerSetState(Layers.Charge, $"{_prefix}_{adjustedLevel}");
}
}