diff --git a/Content.Server/GameObjects/Components/NodeContainer/NodeGroups/ApcNetNodeGroup.cs b/Content.Server/GameObjects/Components/NodeContainer/NodeGroups/ApcNetNodeGroup.cs
index 4b6a11a870..9ff47fa32e 100644
--- a/Content.Server/GameObjects/Components/NodeContainer/NodeGroups/ApcNetNodeGroup.cs
+++ b/Content.Server/GameObjects/Components/NodeContainer/NodeGroups/ApcNetNodeGroup.cs
@@ -97,6 +97,9 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
var availablePowerFraction = totalCharge / totalMaxCharge;
foreach (var receiver in _providerReceivers.SelectMany(kvp => kvp.Value))
{
+ if (!receiver.NeedsPower || receiver.PowerDisabled)
+ continue;
+
receiver.HasApcPower = TryUsePower(receiver.Load * frameTime);
}
}
diff --git a/Content.Server/GameObjects/Components/Power/ApcNetComponents/PowerReceiverComponent.cs b/Content.Server/GameObjects/Components/Power/ApcNetComponents/PowerReceiverComponent.cs
index bca4524740..8d1e20b8a0 100644
--- a/Content.Server/GameObjects/Components/Power/ApcNetComponents/PowerReceiverComponent.cs
+++ b/Content.Server/GameObjects/Components/Power/ApcNetComponents/PowerReceiverComponent.cs
@@ -22,7 +22,6 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
public class PowerReceiverComponent : Component, IExamine
{
[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
- [Dependency] private readonly IMapManager _mapManager = default!;
public override string Name => "PowerReceiver";
@@ -64,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
private int _load;
///
- /// When true, causes this to appear powered even if not receiving power from an Apc.
+ /// When false, causes this to appear powered even if not receiving power from an Apc.
///
[ViewVariables(VVAccess.ReadWrite)]
public bool NeedsPower { get => _needsPower; set => SetNeedsPower(value); }
@@ -73,6 +72,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
///
/// When true, causes this to never appear powered.
///
+ [ViewVariables(VVAccess.ReadWrite)]
public bool PowerDisabled { get => _powerDisabled; set => SetPowerDisabled(value); }
private bool _powerDisabled;