Add BUI ctor tests (#31463)
5 lines of eaten iocmanager.injectdependencies led to this.
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@@ -9,7 +9,12 @@ namespace Content.Client.UserInterface.Controls
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{
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{
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public float Progress;
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public float Progress;
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private readonly ProgressColorSystem _progressColor = IoCManager.Resolve<IEntityManager>().System<ProgressColorSystem>();
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private readonly ProgressColorSystem _progressColor;
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public ProgressTextureRect()
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{
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_progressColor = IoCManager.Resolve<IEntityManager>().System<ProgressColorSystem>();
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}
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protected override void Draw(DrawingHandleScreen handle)
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protected override void Draw(DrawingHandleScreen handle)
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{
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{
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@@ -0,0 +1,58 @@
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using System.Linq;
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using Content.Client.Chat.UI;
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using Content.Client.LateJoin;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.ContentPack;
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using Robust.Shared.IoC;
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using Robust.Shared.Reflection;
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namespace Content.IntegrationTests.Tests.UserInterface;
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[TestFixture]
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public sealed class UiControlTest
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{
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// You should not be adding to this.
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private Type[] _ignored = new Type[]
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{
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typeof(EmotesMenu),
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typeof(LateJoinGui),
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};
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/// <summary>
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/// Tests that all windows can be instantiated successfully.
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/// </summary>
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[Test]
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public async Task TestWindows()
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{
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var pair = await PoolManager.GetServerClient(new PoolSettings()
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{
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Connected = true,
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});
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var activator = pair.Client.ResolveDependency<IDynamicTypeFactory>();
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var refManager = pair.Client.ResolveDependency<IReflectionManager>();
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var loader = pair.Client.ResolveDependency<IModLoader>();
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await pair.Client.WaitAssertion(() =>
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{
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foreach (var type in refManager.GetAllChildren(typeof(BaseWindow)))
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{
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if (type.IsAbstract || _ignored.Contains(type))
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continue;
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if (!loader.IsContentType(type))
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continue;
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// If it has no empty ctor then skip it instead of figuring out what args it needs.
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var ctor = type.GetConstructor(Type.EmptyTypes);
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if (ctor == null)
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continue;
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// Don't inject because the control themselves have to do it.
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activator.CreateInstance(type, oneOff: true, inject: false);
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}
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});
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await pair.CleanReturnAsync();
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}
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}
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