Fix ServerId CVar not getting replicated to the server (#5793)
* Fix ServerId CVar not getting replicated to the server * Fix state check
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@@ -1,29 +1,35 @@
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using System;
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using System.Globalization;
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using System.IO;
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using Content.Client.HUD;
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using Content.Client.Lobby;
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using Content.Client.Viewport;
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using Content.Shared.CCVar;
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using Robust.Client.State;
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using Robust.Shared.Configuration;
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using Robust.Shared.ContentPack;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Utility;
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namespace Content.Client.Info;
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public sealed class RulesManager
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{
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[Dependency] private readonly IClientNetManager _clientNetManager = default!;
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[Dependency] private readonly IResourceManager _resource = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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public event Action? OpenRulesAndInfoWindow;
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private void OnConnectStateChanged(ClientConnectionState state)
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public void Initialize()
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{
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_stateManager.OnStateChanged += OnStateChanged;
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}
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if (state != ClientConnectionState.Connected)
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private void OnStateChanged(StateChangedEventArgs args)
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{
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if (args.NewState is not (GameScreen or LobbyState))
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return;
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_stateManager.OnStateChanged -= OnStateChanged;
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var path = new ResourcePath($"/rules_last_seen_{_configManager.GetCVar(CCVars.ServerId)}");
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var showRules = true;
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@@ -46,9 +52,4 @@ public sealed class RulesManager
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sw.Write(DateTime.UtcNow.ToUniversalTime());
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}
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public void Initialize()
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{
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_clientNetManager.ClientConnectStateChanged += OnConnectStateChanged;
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}
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}
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@@ -15,7 +15,7 @@ namespace Content.Shared.CCVar
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/// Change this to have the changelog and rules "last seen" date stored separately.
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/// </summary>
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public static readonly CVarDef<string> ServerId =
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CVarDef.Create("server.id", "unknown_server_id");
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CVarDef.Create("server.id", "unknown_server_id", CVar.REPLICATED | CVar.SERVER);
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/*
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* Ambience
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