Fix ServerId CVar not getting replicated to the server (#5793)
* Fix ServerId CVar not getting replicated to the server * Fix state check
This commit is contained in:
@@ -1,29 +1,35 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using Content.Client.HUD;
|
||||
using Content.Client.Lobby;
|
||||
using Content.Client.Viewport;
|
||||
using Content.Shared.CCVar;
|
||||
using Robust.Client.State;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.Info;
|
||||
|
||||
public sealed class RulesManager
|
||||
{
|
||||
[Dependency] private readonly IClientNetManager _clientNetManager = default!;
|
||||
[Dependency] private readonly IResourceManager _resource = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configManager = default!;
|
||||
[Dependency] private readonly IStateManager _stateManager = default!;
|
||||
|
||||
public event Action? OpenRulesAndInfoWindow;
|
||||
|
||||
private void OnConnectStateChanged(ClientConnectionState state)
|
||||
public void Initialize()
|
||||
{
|
||||
_stateManager.OnStateChanged += OnStateChanged;
|
||||
}
|
||||
|
||||
if (state != ClientConnectionState.Connected)
|
||||
private void OnStateChanged(StateChangedEventArgs args)
|
||||
{
|
||||
if (args.NewState is not (GameScreen or LobbyState))
|
||||
return;
|
||||
_stateManager.OnStateChanged -= OnStateChanged;
|
||||
|
||||
var path = new ResourcePath($"/rules_last_seen_{_configManager.GetCVar(CCVars.ServerId)}");
|
||||
var showRules = true;
|
||||
@@ -46,9 +52,4 @@ public sealed class RulesManager
|
||||
|
||||
sw.Write(DateTime.UtcNow.ToUniversalTime());
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_clientNetManager.ClientConnectStateChanged += OnConnectStateChanged;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user