Action stuff (#31305)
* Action stuff - Cleanup some event stuff - Avoid dirtying entity unnecessarily - Add ActionGrant as an easy way to apply / remove actions via compregistry. * Fix merge
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48
Content.Shared/Actions/ActionGrantSystem.cs
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48
Content.Shared/Actions/ActionGrantSystem.cs
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namespace Content.Shared.Actions;
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/// <summary>
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/// <see cref="ActionGrantComponent"/>
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/// </summary>
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public sealed class ActionGrantSystem : EntitySystem
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{
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ActionGrantComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<ActionGrantComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<ItemActionGrantComponent, GetItemActionsEvent>(OnItemGet);
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}
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private void OnItemGet(Entity<ItemActionGrantComponent> ent, ref GetItemActionsEvent args)
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{
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if (!TryComp(ent.Owner, out ActionGrantComponent? grant))
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return;
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foreach (var action in grant.ActionEntities)
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{
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args.AddAction(action);
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}
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}
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private void OnMapInit(Entity<ActionGrantComponent> ent, ref MapInitEvent args)
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{
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foreach (var action in ent.Comp.Actions)
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{
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EntityUid? actionEnt = null;
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_actions.AddAction(ent.Owner, ref actionEnt, action);
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if (actionEnt != null)
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ent.Comp.ActionEntities.Add(actionEnt.Value);
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}
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}
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private void OnShutdown(Entity<ActionGrantComponent> ent, ref ComponentShutdown args)
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{
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foreach (var actionEnt in ent.Comp.ActionEntities)
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{
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_actions.RemoveAction(ent.Owner, actionEnt);
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}
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}
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}
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