Fixing health alerts not properly updating when players are damaged (#13480)
@@ -19,7 +19,7 @@ public abstract class AlertsSystem : EntitySystem
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public short GetSeverityRange(AlertType alertType)
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{
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var minSeverity = _typeToAlert[alertType].MinSeverity;
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return (short)MathF.Min(minSeverity,_typeToAlert[alertType].MaxSeverity - minSeverity);
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return (short)MathF.Max(minSeverity,_typeToAlert[alertType].MaxSeverity - minSeverity);
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}
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public short GetMaxSeverity(AlertType alertType)
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@@ -301,8 +301,6 @@ public sealed class MobThresholdSystem : EntitySystem
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var severity = _alerts.GetMinSeverity(AlertType.HumanHealth);
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if (TryGetIncapPercentage(target, damageable.TotalDamage, out var percentage))
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{
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severity = (short) MathF.Floor(percentage.Value.Float() *
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_alerts.GetSeverityRange(AlertType.HumanHealth));
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severity += _alerts.GetMinSeverity(AlertType.HumanHealth);
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@@ -142,8 +142,8 @@
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id: HumanCrit
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category: Health
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icons:
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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state: health6
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- sprite: /Textures/Interface/Alerts/human_critical.rsi
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state: critical
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name: alerts-crit-name
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description: alerts-crit-desc
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@@ -151,8 +151,8 @@
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id: HumanDead
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category: Health
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icons:
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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state: health7
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- sprite: /Textures/Interface/Alerts/human_dead.rsi
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state: dead
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name: alerts-dead-name
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description: alerts-dead-desc
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@@ -160,26 +160,20 @@
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id: HumanHealth
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category: Health
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icons:
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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- sprite: /Textures/Interface/Alerts/human_alive.rsi
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state: health0
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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- sprite: /Textures/Interface/Alerts/human_alive.rsi
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state: health1
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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- sprite: /Textures/Interface/Alerts/human_alive.rsi
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state: health2
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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- sprite: /Textures/Interface/Alerts/human_alive.rsi
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state: health3
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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- sprite: /Textures/Interface/Alerts/human_alive.rsi
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state: health4
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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state: health5
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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state: health6
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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state: health7
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name: alerts-health-name
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description: alerts-health-desc
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minSeverity: 1
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maxSeverity: 6
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minSeverity: 0
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maxSeverity: 4
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- type: alert
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id: Internals
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
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Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
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Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
@@ -181,111 +181,6 @@
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0.05
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]
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]
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},
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{
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"name": "health5",
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"delays": [
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[
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0.05,
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0.05,
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0.05,
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0.05,
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0.05,
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0.05
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]
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]
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},
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{
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"name": "health6",
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"delays": [
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[
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0.05,
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0.05,
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0.05,
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]
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]
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},
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{
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"name": "health7",
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"delays": [
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[
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0.1,
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0.1,
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0.1,
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0.1,
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0.1,
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0.1
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]
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]
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}
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]
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}
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
@@ -0,0 +1,46 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "https://github.com/tgstation/tgstation/commits/50689f89a40e5e7a2732a0c5fb38c787b69f7d28/icons/hud/screen_gen.dmi",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "critical",
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"delays": [
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[
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0.05,
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]
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]
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}
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]
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}
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
46
Resources/Textures/Interface/Alerts/human_dead.rsi/meta.json
Normal file
@@ -0,0 +1,46 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "https://github.com/tgstation/tgstation/commits/50689f89a40e5e7a2732a0c5fb38c787b69f7d28/icons/hud/screen_gen.dmi",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "dead",
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"delays": [
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[
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0.1,
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0.1,
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]
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]
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}
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]
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}
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|
Before Width: | Height: | Size: 2.3 KiB |