44
Content.Server/Ghost/Components/IntrinsicRadioComponent.cs
Normal file
44
Content.Server/Ghost/Components/IntrinsicRadioComponent.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using Content.Server.Radio.Components;
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||||
using Content.Shared.Chat;
|
||||
using Content.Shared.Radio;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
|
||||
|
||||
namespace Content.Server.Ghost.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Add to a particular entity to let it receive messages from the specified channels.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IRadio))]
|
||||
public sealed class IntrinsicRadioComponent : Component, IRadio
|
||||
{
|
||||
// TODO: This class is yuck
|
||||
[Dependency] private readonly IServerNetManager _netManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
|
||||
[DataField("channels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>), required: true)]
|
||||
private HashSet<string> _channels = new();
|
||||
|
||||
public void Receive(string message, RadioChannelPrototype channel, EntityUid speaker)
|
||||
{
|
||||
if (!_channels.Contains(channel.ID) || !_entMan.TryGetComponent(Owner, out ActorComponent? actor))
|
||||
return;
|
||||
|
||||
var playerChannel = actor.PlayerSession.ConnectedClient;
|
||||
|
||||
var msg = new MsgChatMessage
|
||||
{
|
||||
Channel = ChatChannel.Radio,
|
||||
Message = message,
|
||||
//Square brackets are added here to avoid issues with escaping
|
||||
MessageWrap = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", _entMan.GetComponent<MetaDataComponent>(speaker).EntityName))
|
||||
};
|
||||
|
||||
_netManager.ServerSendMessage(msg, playerChannel);
|
||||
}
|
||||
|
||||
public void Broadcast(string message, EntityUid speaker, RadioChannelPrototype channel) { }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user