Make Y+ up. (#109)
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@@ -56,16 +56,14 @@ namespace Content.Client.GameObjects.Components.SmoothWalling
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var state0 = $"{StateBase}0";
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SnapGrid = Owner.GetComponent<SnapGridComponent>();
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Sprite = Owner.GetComponent<ISpriteComponent>();
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// BIG NOTE: Y axis is fucked. Double fucked. Triple super-mega-ultra-turbo-fucked.
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// so, the DirectionOffsets here are incorrect (flipped).
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Sprite.LayerMapSet(CornerLayers.SE, Sprite.AddLayerState(state0));
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Sprite.LayerSetDirOffset(CornerLayers.SE, DirectionOffset.Flip);
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Sprite.LayerSetDirOffset(CornerLayers.SE, DirectionOffset.None);
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Sprite.LayerMapSet(CornerLayers.NE, Sprite.AddLayerState(state0));
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Sprite.LayerSetDirOffset(CornerLayers.NE, DirectionOffset.Clockwise);
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Sprite.LayerSetDirOffset(CornerLayers.NE, DirectionOffset.CounterClockwise);
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Sprite.LayerMapSet(CornerLayers.NW, Sprite.AddLayerState(state0));
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Sprite.LayerSetDirOffset(CornerLayers.NW, DirectionOffset.None);
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Sprite.LayerSetDirOffset(CornerLayers.NW, DirectionOffset.Flip);
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Sprite.LayerMapSet(CornerLayers.SW, Sprite.AddLayerState(state0));
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Sprite.LayerSetDirOffset(CornerLayers.SW, DirectionOffset.CounterClockwise);
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Sprite.LayerSetDirOffset(CornerLayers.SW, DirectionOffset.Clockwise);
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}
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public override void ExposeData(ObjectSerializer serializer)
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