Fix welder updating when deleted
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@@ -212,7 +212,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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public void OnUpdate(float frameTime)
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public void OnUpdate(float frameTime)
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{
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{
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if (!HasQuality(ToolQuality.Welding) || !WelderLit)
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if (!HasQuality(ToolQuality.Welding) || !WelderLit || Owner.Deleted)
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return;
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return;
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_solutionComponent?.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
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_solutionComponent?.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
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