Add UsedImplicitly to visualizers and entity systems (#2592)
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@@ -26,11 +26,6 @@ namespace Content.Server.GameObjects.Components.Trigger.TimerTrigger
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serializer.DataField(ref _delay, "delay", 0f);
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}
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public override void Initialize()
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{
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base.Initialize();
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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var triggerSystem = _entitySystemManager.GetEntitySystem<TriggerSystem>();
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