Add UsedImplicitly to visualizers and entity systems (#2592)

This commit is contained in:
DrSmugleaf
2020-12-08 11:56:10 +01:00
committed by GitHub
parent d75c22d5e1
commit 2dc05b2275
48 changed files with 102 additions and 45 deletions

View File

@@ -26,11 +26,6 @@ namespace Content.Server.GameObjects.Components.Trigger.TimerTrigger
serializer.DataField(ref _delay, "delay", 0f);
}
public override void Initialize()
{
base.Initialize();
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
var triggerSystem = _entitySystemManager.GetEntitySystem<TriggerSystem>();