Add UsedImplicitly to visualizers and entity systems (#2592)
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@@ -26,12 +26,6 @@ namespace Content.Server.GameObjects.Components.Stack
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{
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private bool _throwIndividually = false;
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public override int Count
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{
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get => base.Count;
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set => base.Count = value;
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public bool ThrowIndividually
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{
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