Add UsedImplicitly to visualizers and entity systems (#2592)

This commit is contained in:
DrSmugleaf
2020-12-08 11:56:10 +01:00
committed by GitHub
parent d75c22d5e1
commit 2dc05b2275
48 changed files with 102 additions and 45 deletions

View File

@@ -2,6 +2,7 @@
using Content.Client.GameObjects.Components.Items;
using Content.Client.GameObjects.Components.Weapons.Ranged;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using JetBrains.Annotations;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input;
@@ -15,6 +16,7 @@ using Robust.Shared.Map;
namespace Content.Client.GameObjects.EntitySystems
{
[UsedImplicitly]
public class RangedWeaponSystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;