Add UsedImplicitly to visualizers and entity systems (#2592)
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@@ -2,6 +2,7 @@
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using Content.Client.GameObjects.Components.Items;
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using Content.Client.GameObjects.Components.Weapons.Ranged;
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Robust.Client.Interfaces.Input;
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@@ -15,6 +16,7 @@ using Robust.Shared.Map;
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namespace Content.Client.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class RangedWeaponSystem : EntitySystem
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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