Add UsedImplicitly to visualizers and entity systems (#2592)
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@@ -1,5 +1,6 @@
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using System;
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using Content.Shared.GameObjects.Components.Trigger;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.Components.Animations;
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@@ -10,6 +11,7 @@ using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Trigger
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{
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[UsedImplicitly]
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public class TimerTriggerVisualizer : AppearanceVisualizer
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{
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private const string AnimationKey = "priming_animation";
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