Add UsedImplicitly to visualizers and entity systems (#2592)

This commit is contained in:
DrSmugleaf
2020-12-08 11:56:10 +01:00
committed by GitHub
parent d75c22d5e1
commit 2dc05b2275
48 changed files with 102 additions and 45 deletions

View File

@@ -1,5 +1,6 @@
using System;
using Content.Shared.GameObjects.Components.Trigger;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
@@ -10,6 +11,7 @@ using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Trigger
{
[UsedImplicitly]
public class TimerTriggerVisualizer : AppearanceVisualizer
{
private const string AnimationKey = "priming_animation";