Add UsedImplicitly to visualizers and entity systems (#2592)

This commit is contained in:
DrSmugleaf
2020-12-08 11:56:10 +01:00
committed by GitHub
parent d75c22d5e1
commit 2dc05b2275
48 changed files with 102 additions and 45 deletions

View File

@@ -1,3 +1,4 @@
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
@@ -5,6 +6,7 @@ using Robust.Shared.Log;
namespace Content.Client.GameObjects.Components.Singularity
{
[UsedImplicitly]
public class ContainmentFieldComponent : Component
{
public override string Name => "Containment Field";

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@@ -1,10 +1,12 @@
using System;
using Content.Shared.GameObjects.Components.Singularity;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
namespace Content.Client.GameObjects.Components.Singularity
{
[UsedImplicitly]
public class EmitterVisualizer : AppearanceVisualizer
{
private const string OverlayBeam = "emitter-beam";