Add UsedImplicitly to visualizers and entity systems (#2592)
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@@ -1,3 +1,4 @@
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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@@ -5,6 +6,7 @@ using Robust.Shared.Log;
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namespace Content.Client.GameObjects.Components.Singularity
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{
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[UsedImplicitly]
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public class ContainmentFieldComponent : Component
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{
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public override string Name => "Containment Field";
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@@ -1,10 +1,12 @@
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using System;
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using Content.Shared.GameObjects.Components.Singularity;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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namespace Content.Client.GameObjects.Components.Singularity
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{
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[UsedImplicitly]
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public class EmitterVisualizer : AppearanceVisualizer
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{
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private const string OverlayBeam = "emitter-beam";
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