Add UsedImplicitly to visualizers and entity systems (#2592)
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@@ -1,24 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Singularity;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components
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{
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[UsedImplicitly]
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public class ParticleAcceleratorPartVisualizer : AppearanceVisualizer
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{
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private readonly Dictionary<ParticleAcceleratorVisualState, string> _states = new();
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