Add UsedImplicitly to visualizers and entity systems (#2592)
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@@ -1,12 +1,14 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Morgue;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Storage
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namespace Content.Client.GameObjects.Components.Morgue
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{
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[UsedImplicitly]
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public sealed class CrematoriumVisualizer : AppearanceVisualizer
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{
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private string _stateOpen = "";
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