Add UsedImplicitly to visualizers and entity systems (#2592)
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@@ -5,10 +5,12 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Utility;
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Gravity
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{
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[UsedImplicitly]
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public class GravityGeneratorVisualizer : AppearanceVisualizer
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{
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private readonly Dictionary<GravityGeneratorStatus, string> _spriteMap = new();
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