Configure ACZ correctly with new engine API.

This commit is contained in:
Pieter-Jan Briers
2021-12-29 20:28:17 +01:00
parent a5dda8b609
commit 2da3cc299e

View File

@@ -21,6 +21,7 @@ using Content.Shared.Alert;
using Content.Shared.Kitchen; using Content.Shared.Kitchen;
using Robust.Server.Bql; using Robust.Server.Bql;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Server.ServerStatus;
using Robust.Shared.ContentPack; using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
@@ -39,6 +40,9 @@ namespace Content.Server.Entry
{ {
base.Init(); base.Init();
IoCManager.Resolve<IStatusHost>().SetAczInfo("Content.Client",
new[] { "Content.Client", "Content.Shared", "Content.Shared.Database" });
var factory = IoCManager.Resolve<IComponentFactory>(); var factory = IoCManager.Resolve<IComponentFactory>();
factory.DoAutoRegistrations(); factory.DoAutoRegistrations();