Configure ACZ correctly with new engine API.
This commit is contained in:
@@ -21,6 +21,7 @@ using Content.Shared.Alert;
|
|||||||
using Content.Shared.Kitchen;
|
using Content.Shared.Kitchen;
|
||||||
using Robust.Server.Bql;
|
using Robust.Server.Bql;
|
||||||
using Robust.Server.Player;
|
using Robust.Server.Player;
|
||||||
|
using Robust.Server.ServerStatus;
|
||||||
using Robust.Shared.ContentPack;
|
using Robust.Shared.ContentPack;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
@@ -39,6 +40,9 @@ namespace Content.Server.Entry
|
|||||||
{
|
{
|
||||||
base.Init();
|
base.Init();
|
||||||
|
|
||||||
|
IoCManager.Resolve<IStatusHost>().SetAczInfo("Content.Client",
|
||||||
|
new[] { "Content.Client", "Content.Shared", "Content.Shared.Database" });
|
||||||
|
|
||||||
var factory = IoCManager.Resolve<IComponentFactory>();
|
var factory = IoCManager.Resolve<IComponentFactory>();
|
||||||
|
|
||||||
factory.DoAutoRegistrations();
|
factory.DoAutoRegistrations();
|
||||||
|
|||||||
Reference in New Issue
Block a user